Layered

Control

Type

What it does

Dialog

Notes

toggle Toggles the influence of channels connected to the shader without disconnecting them from the shader input.   Displacement is toggled off by default.
Inputs |Vector dropdown The channel controlling the vector field and resulting vector data from paint on the shaded surface.  

This data is used by the vector inspector.

Inputs| Displacement dropdown The channel controlling the displacement map and dynamic tessellation to show a more advanced preview of displacement.  

This component is disabled for Ptex channels.

button Adds a new channel for the shader component. Add Channel Dialog  

Displacement | Displacement Bias

entry box, slider

How much the white or black values are pushed or pulled from the surface.

 

From 0 to 1; defaults to 0.500.

Displacement | Displacement Scale

entry box, slider

How much displacement is applied to the shaded surface. Lower values equal smaller displacement; higher values equal larger and more obvious displacement.

 

From 0 to 1; defaults to 0.500.

Displacement | Displacement Range

entry box

What the range of displacement is. This setting is multiplied by the Displacement Scale to give the
displacement.

 

 

Displacement | Max
Tessellation

entry box, slider

How many texels the surface is tessellated to.

 

From 1 to 64; defaults to 10.

Displacement | Perturb Normals

dropdown

Selecting yes changes the displacement so that displacement moves the surface but leaves the
surface normals as they are.

 

 

Shader Layers Tab Fields

Control

Type

What it does

Dialog

Notes

dropdown, switch

Filter bar function that gives the choices: Name, Type, Attribute, and Color Tag. Depending on which filter option you select, the filter bar shows one of the following:

- filter by the type of layers by clicking on the associated icons.

- filter by the attributes of layers by clicking on the associated icons.

- filter by the color tags of the selected color icon.

 

Both Type and Attribute provide icons that allow you to set the parameters for your filter.

Quickly clear the entry box by pressing the icon.

dropdown

Click to select from the blend mode options available for individual layers. To adjust the blend amount, enter the value into the entry box, or adjust the slider located to the right of the blend mode menu.

- adjusts the blend mode amount.

 

This list does not include the advanced blend mode options.

button

Opens the Advanced Blending menu, which gives options for blend modes and components, as well as blend amount.

 

 

button

Adds a new shader to the layer stack from a dropdown menu list of:

Unreal,

Principled BRDF,

VRayMtl, and

Choose Diffuse And Specular.

Create Shader Dialog when selecting Choose Diffuse and Specular.

The Choose
Diffuse and
Specular option allows you to
create a custom shader. Refer to the Create Shader Dialog for more information.

button

Adds a mask to the selected layer or, if none is selected, the top layer in the layer stack.

 

If a mask has already been added to a layer, you cannot add a second mask using this method. You must create a mask stack using the right-click menu.

button

Adds a mask stack to the selected layer, or if none is selected, the top layer in the layer stack.

 

Clicking on the mask stack icon opens the mask stack palette.

button

Removes the shader from the layer stack.

 

Default shaders cannot be removed from the Shaders palette.

button

Assigns a color to the selected layers.

To clear an already assigned color, click the icon and select the gray color in the center of the palette. This effectively removes the color and returns it to the default color state.