1. Mari 4 - Texture Theory

Part of Mari 4 - Fundamentals and Best Practice.


Contents:

In the Video

Michael Wilde discusses texturing theory and how this affects your downstream work.

Download:  Download the camera model from here: Lubitel_camera.obj (right-click and save).

Test Your Knowledge

1. What channels do you need in order to recreate Michael's reference image?

2. What is the difference between color and scalar data.

3. What does 32-bit floating point mean?

4. What is the difference between sRGB and Linear color space?

Exercise

Create four new channels labeled “Overlay Color”, “Metallic”, “Normal”, “Vector”. Connect each of those channels to the corresponding Principled BRDF shader input.