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Cube Mapping
Cube maps provide a context for reflecting images of surrounding environments on the model, similar to the Sphere Map procedural layer. The difference is that the environment is modeled by six textures mapped on a cube surrounding the object as opposed to a single texture mapped on a sphere surrounding the object. Cube mapping uses the .dds file format to load files into the Cube Map procedural layer. As with the sphere map, the cube allows you to modify the falloff starting and ending points to create the exact level of reflection you want on your model.
Note: When exporting .dds files, they should be encoded as 8.8.8.8 ARGB files to avoid any complications when bringing them into Mari.
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