Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Calculating Ambient Occlusion
Mari does not automatically calculate the ambient occlusion for objects. This is because ambient occlusion can take a long time to calculate for complex objects, and it is not required unless you are using ambient occlusion for masking or shading.
If you need ambient occlusion for an object, you must calculate it separately for each object.
To calculate the ambient occlusion for an object:
1. | Select the object in the Objects palette. |
2. | Either: |
• select Objects > Ambient Occlusion from the menubar, or
• right-click an object in the Objects palette, and select Ambient Occlusion from the dropdown menu.
Mari calculates the ambient occlusion for the object in the current project. Depending on the size and complexity of your model, this may be a good time to take a break.
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.