Adding Vector Adjustments and Procedurals

There are three adjustments and one procedural in the Layers palette that allow you to set up your project for vector painting. The adjustments are Tangent To Screen, Tangent to World, and Flow. These adjustments are where you can paint flow and normal maps within a set channel for your vector painting. The Flow procedural acts as an adjustment would, and allows you to use your vector paint as surface flow over time. Input an image, preferably a tileable one, into the Tile Image field to apply a texture to your model for viewing flow maps. The Time Offset slider represents the flow of time, while the Speed slider represents the sensitivity of Time Offset.

Adjusting the scale and then dragging on the offset slider, allows you to see the effects your vectors play on the flow map, and you can enable the Animation attribute to see the flow over time.

There is also the procedural, Vector, that allows you to specify the properties for your vector visualization. Vector allows you to specify another color using the sliders in the layer properties.

For more information on what these shaders are and how to use them, see Adding Vector Shaders, and Layer Types and Examples in the Layers section.

Select one of the following default channels created with the setup vector brush script described in the Adding Vector Shaders instructions:

Vector (Paint)

Vector (World Space)

Vector (Screen Space)

Notice that the layers created by the setup vector brush script already show Vector, Vector (Tangent To World Space), or Vector (Tangent To Screen Space) layers in the Layers palette.

If you aren’t using the setup vector brush script, and want to add new adjustments or procedurals, follow the steps below.

To add vector adjustments to your project:

1.   Select the channel from the Channels palette that you are using in the shader component inputs described in Adding Vector Shaders, and open the Layers palette.
2.   Add an adjustment:

From the Layers menu. Navigate to Add Adjustment Layer.

By right-clicking on any layer in the Layers palette. Navigate to Add Adjustment Layer.

From the Layers palette. Click the adjustment icon and select either Tangent To Screen, Tangent To World, or Flow from the dropdown list.

3.   Adjust the properties in the layer attributes pane of the Layers palette.

 

To add vector procedurals to your project, follow these steps:

1.   Select the channel from the Channels palette that you are using in the shader component inputs described in Adding Vector Shaders, and open the Layers palette.
2.   Add a procedural:

From the Layers menu. Navigate to Add Procedural Layer.

By right-clicking any layer in the Layers palette. Navigate to Add Procedural Layer.

From the Layers palette. Click the procedural icon and select Basic > Vector from the dropdown list.

3.   Adjust the properties in the layer attributes pane of the Layers palette.

Note:  For a full description of the layer properties for both adjustments and procedurals, see Layer Types and Examples in the section on Layers.