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Scratches Node
Access: Nodes > Procedural > Pattern > Scratches
The Scratches node generates iterations of scratch-like lines in UV space. This node can be used to replicate scratches, creases and general wear on the surface of an object. The scratches node can be used as a height map to indent the pattern, a mask to scratch through to a material underneath, or both.
Scratches used as Height Map and Mask with Varying Parameters |
Scratches Node Inputs
Position |
The position for the scratches to be generated at. If nothing is input, this will default to world space. |
Scratches Node Outputs
Output |
Description |
Output |
This outputs the generated scratched pattern. |
Scratches Node Properties
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