Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Voronoi Node
Access: Nodes > Procedural > Noise > Voronoi
The Voronoi node creates a type of procedural noise. It is used to generate cells based on a Voronoi algorithm. Each point on the surface is owned by the nearest vertex of a jittered grid and generates a value from that vertex.
Voronoi Node Inputs
Input |
Description |
Position |
The position to use when sampling grid vertices. This defaults to surface world position when the Space attribute is 3D, and surface UV when the Space attribute is UV. |
Voronoi Node Outputs
Output |
Description |
Output |
The output specified by the Output attribute. |
UV |
XY components are UV coordinates for the cell, centered around the nearest grid vertex. W output is 1.0 if the UV coordinate is inside the 0-1 range, 0.0 if it is outside of it. |
Voronoi Node Properties
Color
Color A color select |
The output value of a given cell is a random blend between this color and Color B. |
Color B color select |
The output value of a given cell is a random blend between this color and Color A. |
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.