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Object Functions
A list of functions for adding, editing, moving, or removing objects can be found in the table below.
|
Function |
How to access it |
What it does |
Opens this dialog box |
Notes |
|
Add object |
• Menubar | Objects > Add Object • Right-click | Objects Palette > Add Object • Button | Objects Palette > |
Adds a new object to the project. |
|
|
|
Add child object |
• Right-click |an object in the Objects Palette > Add Child Object |
Adds a new object as a child object to the object hierarchy. |
||
|
Add locator |
• Right-click | Objects Palette > Add Locator • Button | Objects Palette > |
Adds a locator so that you can rotate, scale, and move objects in 3D world/camera space. | ||
|
Add child locator |
• Right-click |an object in the Objects Palette > Add Child Locator |
Adds a locator as a child object so that you can rotate, scale, and move objects in 3D world/camera space. |
||
|
Remove object |
• Menubar | Objects > Remove Object • Right-click | an object in the Objects Palette > Remove Object • Button | Objects Palette > |
Removes the selected object from the |
|
Projects must always have at least one object. |
|
Duplicate object |
• Menubar | Objects > Duplicate > Object Only or Object And Shader Network • Right-click | an object in the Objects Palette > Duplicate > Object Only or Object And Shader Network |
Duplicates either the object on its own or the object and the associated shader network that belongs to it. |
||
|
Add object |
• Right-click | an object in the Objects Palette > Add Version |
Lets you select a file |
Mari preserves selection groups between object versions. See Adding and Removing Object Versions. |
|
|
Rename object version |
• Right-click | an object in the Objects Palette > RenameVersion |
Renames the current object version. |
Rename Version Dialog |
|
|
Remove object version |
• Right-click | an object in the Objects Palette > RemoveVersion |
Deletes the current object version. |
|
Objects must always have at least one |
|
Calculate |
• Menubar | Objects > • Right-click | an object in the Objects Palette > Ambient Occlusion |
Calculates the ambient occlusion for the object. This is required for any operations that use the ambient occlusion data (such as using ambient occlusion masking). |
|
This can take a long time, depending on the complexity of the model. |
|
Subdivide the object |
• Menubar | Objects > • Button | Objects palette > Subdivide • Right-click | an object in the Objects Palette > Subdivide |
Specify how to subdivide the geometry and to what degree so that it appears as if it were a higher polygon model. |
Subdivision can run in the foreground or background. See Subdividing Objects for more information. | |
|
Generate Gaussian Blur |
• Menubar | Objects > • Right-click | an object in the Objects Palette > Generate > Gaussian Blur |
Allows you to apply an object-based blur effect across the whole object, not just on specific patches. This eliminates seaming because it can apply the effect across 3D boundaries. |
||
|
Generate Displacement |
• Menubar | Objects > • Right-click | an object in the Objects Palette > Generate > Displacement |
Allows you to generate a displacement map, using a high polygon source model and a low polygon destination model to calculate the displacement. |
If you want to generate a displacement map, the channel you have selected needs to be 16-bit (Half) or 32-bit (Float). | |
|
Generate Height |
• Menubar | Objects > • Right-click | an object in the Objects Palette > Generate > Height |
Allows you to generate a height map, using a high polygon source model and a low polygon destination model to calculate the height. |
The values for the height are normalized between 0 and 1. |
|
| Assign a shortcut |
• Right-click | an object in the Objects Palette > Assign Shortcut |
Opens the Assign Keyboard Shortcut dialog and allows you to set a shortcut for the selected object. | Assign Keyboard Shortcut | |
|
Reset move object - single object |
• Mouse | Shift-click on the object |
Shift+click on the object resets that object to its original position. |
|
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Reset move object - all objects |
• Keyboard | ’ |
Pressing the ' (apostrophe) key resets all objects back to their original positions. |
|
|
|
Reset object transform |
• Menubar | Objects > Reset Object Transform |
Resets the object transform back to its original coordinates for the selected object or locator in the Objects palette. |
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