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Converting Masks
| 1. | Select the layer with the mask you want to convert. |
| 2. | Either: |
• right-click on the layer in the Layers palette and select Layer Mask > Convert Mask > <texel size>, or
• with the layer selected, from the Layers menu, select Layer Mask > Convert Mask > <texel size>.
Mari converts the mask to the texel size that you selected, much as it would if you converted the texel size of a channel.
Note: The options for the texel size conversion are 8bit (Byte), 16bit (Half), and 32bit (Float).
Converting Alpha Values to a Mask
| 1. | Select the layer on which you want to create a mask. |
| 2. | Either: |
• right-click on a layer in the Layers palette and select Layer Mask > Add Mask > From Alpha, or
• with the layer selected, from the Layers menu, select Layer Mask > Add Mask > From Alpha.
Mari adds a mask to the layer. The mask is black and white, with the color at each pixel taken from the alpha value of the corresponding pixel in the original layer (regardless of the actual color of the original pixel).
Tip: To really see the effects of this, your channel should have some transparent areas. If your channel is completely painted, the resulting mask is just white. If necessary, use the Paint tool in Clear mode to erase some of the paint off your channel.
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