Exporting Animated Textures

When you export an animated texture, Mari exports a separate file for each patch, for each keyframe. For example, a model with 20 patches painted as an animation with 3 keyframes gives 60 files when you export it.

To export an animated texture:

1.   Open the Export or Export Flattened dialog box, from the Channels or Layers menu.
2.   Set the export details as described in the Exporting and Importing Textures section, except:

Include the $FRAME keyword in your Template - Mari replaces this with the frame number of the keyframe for the exported textures, padded out to five digits. For example, if you are exporting a layer called color, with keyframes at 9 and 6, then using an export Template of $FRAME_$LAYER.$UDIM.tif gives the following files for patch 0001: 00001_color.0001.tif, 00009_color.0001.tif, and 00016_color.00001.tif.

If you want to export only the textures for a particular frame range (which can include multiple keyframes), enter the range in the Frame Range field at the bottom of the Export Layer dialog box.

3.   Click Export All Patches as usual to start the export.

Mari exports the files, creating a file for each patch/keyframe combination.