fBm Node
Access: Nodes > Procedural > Fractal > fBm
The fBm (Fractal Brownian Motion) node generates a procedural, fractal pattern. This can be used in the same way as any other procedural node to make masks or height maps to create various textures and effects.
| fBm Generated and Used as Base Color | fBm Used as a Mask and Height Map | 
fBm Node Inputs
| Input | Description | 
| Position | The position for the fBm to be generated at. | 
fBm Node Outputs
| Output | Description | 
| Output | This outputs the fBm effect. | 
fBm Node Properties
Color
| Color A color select | This defines the base color. | 
| Color B color select | This defines the color of the fBm pattern. | 
Related Nodes
• Oil Node
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