Voronoi Node
Access: Nodes > Procedural > Noise > Voronoi
The Voronoi node creates a type of procedural noise. It is used to generate cells based on a Voronoi algorithm. Each point on the surface is owned by the nearest vertex of a jittered grid and generates a value from that vertex.
Voronoi Noise on Geometry
Voronoi Node Inputs
| Input | Description | 
| Position | The position to use when sampling grid vertices. This defaults to surface world position when the Space attribute is 3D, and surface UV when the Space attribute is UV. | 
Voronoi Node Outputs
| Output | Description | 
| Output | The output specified by the Output attribute. | 
| UV | XY components are UV coordinates for the cell, centered around the nearest grid vertex. W output is 1.0 if the UV coordinate is inside the 0-1 range, 0.0 if it is outside of it. | 
Voronoi Node Properties
Color
| Color A color select | The output value of a given cell is a random blend between this color and Color B. | 
| Color B color select | The output value of a given cell is a random blend between this color and Color A. | 
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