Voronoi Node
Access: Nodes > Procedural > Noise > Voronoi
The Voronoi node creates a type of procedural noise. It is used to generate cells based on a Voronoi algorithm. Each point on the surface is owned by the nearest vertex of a jittered grid and generates a value from that vertex.
Voronoi Node Inputs
Input |
Description |
Position |
The position to use when sampling grid vertices. This defaults to surface world position when the Space attribute is 3D, and surface UV when the Space attribute is UV. |
Voronoi Node Outputs
Output |
Description |
Output |
The output specified by the Output attribute. |
UV |
XY components are UV coordinates for the cell, centered around the nearest grid vertex. W output is 1.0 if the UV coordinate is inside the 0-1 range, 0.0 if it is outside of it. |
Voronoi Node Properties
Color
Color A color select |
The output value of a given cell is a random blend between this color and Color B. |
Color B color select |
The output value of a given cell is a random blend between this color and Color A. |