BRDF
| Control | Type | What it does | Dialog | Notes | 
|   | toggle | Toggles the influence of channels connected to the shader without disconnecting them from the shader input. | Displacement is toggled off by default. | |
| Inputs | Diffuse Color | dropdown | The channel controlling the  | 
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| Inputs | Specular Color | dropdown | The channel controlling the  | 
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| Inputs | Glossiness | dropdown | The channel controlling the glossy areas for highlights in the specular shaded surface. | 
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|   | button | Inverts the channel values of the selected channel. | ||
| Inputs | Reflectance | dropdown | The channel controlling the reflective effect of the shaded surface. | 
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| Inputs | Ambient Occlusion | dropdown | The channel controlling the ambient occlusion effect of the shaded surface. Using this input overrides the ambient occlusion values stored on the object (Objects > Ambient Occlusion). | 
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| Inputs | Emissive Color | dropdown | The channel controlling the color of the emissive (glow) qualities on the shaded surface. | 
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| Inputs | Normal | dropdown | The channel used for input as a  You must select either a Bump or Normal shader component in the same shader. If you attempt to use both, Normal overrides the Bump shader component. | 
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| Inputs | Bump | dropdown | The channel controlling the bump map to show as a perturbed lighting. | 
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| Inputs | Vector | dropdown | The channel controlling the vector field and resulting vector data from paint on the shaded surface. | 
 | This data is used by the vector inspector. | 
| Inputs | Displacement | dropdown | The channel controlling the  | 
 | This component is disabled for Ptex channels. | 
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                                                                         | button | Adds a new channel for the shader component. | Add Channel Dialog | 
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| Diffuse | text field, slider | How much of the diffuse input appears on the shaded surface. | 
 | From 0 to 1; defaults to 1. | 
| Specular | text field, slider | How much of the specular light appears on the shaded surface. | 
 | From 0 to 1; defaults to 1. | 
| Glossiness | text field, slider | How glossy the highlights appear on the shaded surface. The closer to 1 this is set, the more mirror-like the shaded surface appears. | 
 | From 0 to 1; defaults to .200. | 
| Ambient  | text field, slider | How much ambient occlusion occurs on the shaded surface. | 
 | From 0 to 2; defaults to 1. | 
| Reflectance | text field, slider | How much of the reflection appears on the shaded surface. The closer to 1 this is set, the higher the reflectiveness. | 
 | From 0 to 1; defaults to .200. | 
| Emissive | text field, slider | How much glow the emissive channel appears to have. | 
 | From 0 to 100; defaults to 1.000. | 
| Displacement | Displacement Bias | text field, slider | How much the white or black values are pushed or pulled from the surface. | 
 | From 0 to 1; defaults to 0.500. | 
| Displacement | Displacement Scale | text field, slider | How much displacement is applied to the shaded surface. Lower values equal smaller displacement; higher values equal larger and more obvious  | 
 | From 0 to 1; defaults to 0.500. | 
| Displacement | Displacement Range | text field | What the range of displacement is. This setting is multiplied by the  | 
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| Displacement | Max Tessellation | text field, slider | How many texels the surface is tessellated to. | 
 | From 1 to 64; defaults to 10. | 
| Displacement | Perturb Normals | dropdown | Selecting yes changes the  | 
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| Bump | Bump Weight | text field, slider | How much weight the bump map has. Lower values are smaller bumps, higher values are larger and more  | 
 | From 0 to 10; defaults to 1.000. | 
| Bump| Bump Mode | dropdown | Displays bump quickly (Fast), accurately (Accurate), or less accurately (Fastest). | 
 | While Fastest is very fast, it works better with live procedural layers rather than painted or cached layers. | 
| Bump |Bump Space | dropdown | UV - Normals are calculated relative to the UV coordinates space. World - Normals are calculated relative to the World coordinates space.  | 
 | By default, Bump Space is set to UV. | 
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