Layered
Control |
Type |
What it does |
Dialog |
Notes |
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toggle | Toggles the influence of channels connected to the shader without disconnecting them from the shader input. | Displacement is toggled off by default. | ||
Inputs |Vector | dropdown | The channel controlling the vector field and resulting vector data from paint on the shaded surface. |
This data is used by the vector inspector. |
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Inputs| Displacement | dropdown | The channel controlling the displacement map and dynamic tessellation to show a more advanced preview of displacement. |
This component is disabled for Ptex channels. |
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button | Adds a new channel for the shader component. | Add Channel Dialog | ||
Displacement | Displacement Bias |
text field, slider |
How much the white or black values are pushed or pulled from the surface. |
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From 0 to 1; defaults to 0.500. |
Displacement | Displacement Scale |
text field, slider |
How much displacement is applied to the shaded surface. Lower values equal smaller displacement; higher values equal larger and more obvious displacement. |
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From 0 to 1; defaults to 0.500. |
Displacement | Displacement Range |
text field |
What the range of displacement is. This setting is multiplied by the Displacement Scale to give the |
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Displacement | Max |
text field, slider |
How many texels the surface is tessellated to. |
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From 1 to 64; defaults to 10. |
Displacement | Perturb Normals |
dropdown |
Selecting yes changes the displacement so that displacement moves the surface but leaves the |
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Shader Layers Tab Fields
Control |
Type |
What it does |
Dialog |
Notes |
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dropdown, switch |
Filter bar function that gives the choices: Name, Type, Attribute, and Color Tag. Depending on which filter option you select, the filter bar shows one of the following: • - filter by the type of layers by clicking on the associated icons. • - filter by the attributes of layers by clicking on the associated icons. • - filter by the color tags of the selected color icon. |
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Both Type and Attribute provide icons that allow you to set the parameters for your filter. Quickly clear the text field by pressing the icon. |
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dropdown |
Click to select from the blend mode options available for individual layers. To adjust the blend amount, enter the value into the text field, or adjust the slider located to the right of the blend mode menu. • - adjusts the blend mode amount. |
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This list does not include the advanced blend mode options. |
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button |
Opens the Advanced Blending menu, which gives options for blend modes and components, as well as blend amount. |
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button |
Adds a new shader to the layer stack from a dropdown menu list of: • Unreal, • BRDF, • Principled BRDF, • 3Delight, • Arnold Standard Surface, • VRayMtl, and • Choose Diffuse And Specular. |
Create Shader Dialog when selecting Choose Diffuse and Specular. |
The Choose |
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button |
Adds a mask to the selected layer or, if none is selected, the top layer in the layer stack. |
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If a mask has already been added to a layer, you cannot add a second mask using this method. You must create a mask stack using the right-click menu. |
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button |
Adds a mask stack to the selected layer, or if none is selected, the top layer in the layer stack. |
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Clicking on the mask stack icon opens the mask stack palette. |
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button |
Removes the shader from the layer stack. |
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Default shaders cannot be removed from the Shaders palette. |
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button |
Assigns a color to the selected layers. To clear an already assigned color, click the icon and select the gray color in the center of the palette. This effectively removes the color and returns it to the default color state. |
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