Two Point Gradient Node
Access: Nodes > Projection > Two Point Gradient
The Two Point Gradient node creates a gradient based on two locator positions relative to geometry. You can control the gradient between the start and end colors using the Mode controls and assign multiple projectors/locators to the node to create as many gradients as you require from any angle.
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| Locator A with a red Color A. | Locator B with a blue Color B. | 
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| The gradient color changes dependent on distance between locator A and locator B. | |
Two Point Gradient Node Inputs
| Color A | Sets the start color of the gradient, which is applied to geometry closest to locator A. | 
| Color B | Sets the start color of the gradient, which is applied to geometry closest to locator B. | 
| Position | An optional input to set the start coordinates of the gradient. | 
Two Point Gradient Node Outputs
| Output | A two point gradient calculated from two locator positions relative to geometry. | 
Two Point Gradient Node Properties
| Mode dropdown | Sets how the gradient between the two locators/projectors is calculated, either Linear or Radial. | 
| Color A swatch | Sets the default start color of the gradient if nothing is connected to the Color A input. | 
| Color B swatch | Sets the default end color of the gradient if nothing is connected to the Color B input. | 
| Locator A dropdown | Selects the object to use as locator A. You can use one of the standard options, objects, cameras, and lights, or create a custom locator by pressing the + button. | 
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                                                                         | Click to add a locator to the scene to control the gradient applied to your geometry. | 
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                                                                         | Click to switch to the Transform Selected Objects tool so you can move the selected object around the scene. | 
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                                                                         | Click to show and hide the Locator A transform controls. | 
| Locator B dropdown | Selects the object to use as locator B. You can use one of the standard options, objects, cameras, and lights, or create a custom locator by pressing the + button. | 
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                                                                         | Click to add a locator to the scene to control the gradient applied to your geometry. | 
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                                                                         | Click to switch to the Transform Selected Objects tool so you can move the selected object around the scene. | 
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                                                                         | Click to show and hide the Locator B transform controls. | 
Related Nodes
• Camera Distance Gradient Node
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