USD Preview Surface Shader Export
The USD Export feature enables you to generate flattened preview looks from a USD Preview Surface Shader in Mari, so that they may be used in other programs that support the USD format, such as Katana.
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| The USD Export tab as it appears in the Export Manager. | 
USD Export Types
The USD export options for Mari are as follows:
- 
                                                            USD Look File - This export contains the ‘look’ of an asset, for example any materials, assignments or shading networks associated with your object will be exported. 
- 
                                                            USD Assembly File - This export bundles the ‘look’ of an asset with the geometry it is associated with. 
Note: To export USD Assembly files, you must specify an associated USD payload file.
Exporting USD Preview Looks
To export a USD Preview Surface in Mari:
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                                                            Open the Export Manager through Channels > Export Manager or the  icon in the project toolbar. icon in the project toolbar.
- 
                                                            Open the USD Export tab. 
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                                                            Ensure the checkbox for your object and assigned shader correspond. 
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                                                            Select the channels you wish to export for your shader and specify the export Size, Color Space, Depth, and Format per channel. 
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                                                            Specify the target destination for your export and any variables for the file names of your textures. See Exporting Textures from Channels for more details. 
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                                                            Once all the relevant target destinations have been set, click Export to USD. 
                                                             
                                                        
• If the export is a flattened preview, the target destination can be specified in the Texture File Name field.
• To generate a USD ‘look’ file of your channels, specify a target destination in the USD Look File field.
• To export an assembly file containing any geometry used with the shaders in your scene, specify a target destination in the USD Assembly File field.
Note: When exporting USD files, a root name must be specified in the Root Name text field. Any root name specified to this parameter must include the / (forward slash) prefix.
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