USD Preview Surface Shader Export
The USD Export feature enables you to generate flattened preview looks from a USD Preview Surface Shader in Mari, so that they may be used in other programs that support the USD format, such as Katana.
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The USD Export tab as it appears in the Export Manager. |
USD Export Types
The USD export options for Mari are as follows:
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USD Look File - This export contains the ‘look’ of an asset, for example any materials, assignments or shading networks associated with your object will be exported.
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USD Assembly File - This export bundles the ‘look’ of an asset with the geometry it is associated with.
Note: To export USD Assembly files, you must specify an associated USD payload file.
Exporting USD Preview Looks
To export a USD Preview Surface in Mari:
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Open the Export Manager through Channels > Export Manager or the icon in the project toolbar.
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Open the USD Export tab.
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Ensure the checkbox for your object and assigned shader correspond.
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Select the channels you wish to export for your shader and specify the export Size, Color Space, Depth, and Format per channel.
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Specify the target destination for your export and any variables for the file names of your textures. See Exporting Textures from Channels for more details.
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Once all the relevant target destinations have been set, click Export to USD.
• If the export is a flattened preview, the target destination can be specified in the Texture File Name field.
• To generate a USD ‘look’ file of your channels, specify a target destination in the USD Look File field.
• To export an assembly file containing any geometry used with the shaders in your scene, specify a target destination in the USD Assembly File field.
Note: When exporting USD files, a root name must be specified in the Root Name text field. Any root name specified to this parameter must include the / (forward slash) prefix.