Weave Node
Access: Nodes > Procedural > Pattern > Weave
This node generates a pattern of interwoven strips. This can then be used as a height map, mask or as both to texture objects with a woven material.
| Weave node examples with varying parameters | ||
Weave Node Inputs
| 
                                                                     Input  | 
                                                                
                                                                     Description  | 
                                                            
| 
                                                                     Position  | 
                                                                
                                                                     The position at which to generate the pattern, a Position node is normally used as the input here. Defaults to surface world position.  | 
                                                            
Weave Node Outputs
| 
                                                                     Output  | 
                                                                
                                                                     Description  | 
                                                            
| 
                                                                     Output  | 
                                                                
                                                                     This will output the high areas, low areas and background.  | 
                                                            
| 
                                                                     Horizontal UV/Mask  | 
                                                                
                                                                     R/G are UV coordinates for the horizontal weaves. B is a mask for the horizontal weaves. A is where the horizontal masks are the topmost weave. This can be used to output a mask of the horizontal strips only.  | 
                                                            
| 
                                                                     Vertical UV/Mask  | 
                                                                
                                                                     R/G are UV coordinates for the vertical weaves. B is a mask for the vertical weaves. A is where the vertical masks are the topmost weave. This can be used to output a mask of the vertical strips only.  | 
                                                            
Weave Node Properties
Color
| 
                                                                     High Color color select  | 
                                                                
                                                                     This is the color of a strip when it is over another strip. 
                                                                          | 
                                                            
| 
                                                                     Low Color color select  | 
                                                                
                                                                     This is the color of a strip when it is under another strip. 
                                                                          | 
                                                            
| 
                                                                     Background Color color select  | 
                                                                
                                                                     This defines the color that is used for the spaces in between strips. 
                                                                          | 
                                                            
Projection
| 
                                                                     Projector dropdown list  | 
                                                                
                                                                     This allows you to select a projector to align and scale the projected pattern. The list displays all the objects, locators, cameras and lights in the scene which can be used as a projector.  | 
                                                            
| 
                                                                     + button  | 
                                                                
                                                                     Add a new locator and set it as the projector.  | 
                                                            
| 
                                                                     P button  | 
                                                                
                                                                     Make the projector locator current and switch to the   | 
                                                            
| 
                                                                     T button  | 
                                                                
                                                                     Toggle the visibility of the transform fields.  | 
                                                            
| 
                                                                     Translation text field  | 
                                                                
                                                                     Used to translate the projection in the x, y and z axis. Note: The transform fields (Translation, Locator Rotation, Scale) will lock if you have something selected in the field. The transform field values will mirror those of whatever you have selected.  | 
                                                            
| 
                                                                     Locator Rotation text field  | 
                                                                
                                                                     Used to rotate the projection around the x, y and z axis.  | 
                                                            
| 
                                                                     Scale text field  | 
                                                                
                                                                     Used to scale the projection in the x, y and z axis.  | 
                                                            
                                                                    
                                                                    
                                                                    
                                                                    
.