Grade Node
Access: Nodes > Filter > Grade
The Grade node is a filter node that adjusts the input data by letting you change the grade of a texture.
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                                                                     Grade node's default settings  | 
                                                                
                                                                     Grade node's increased Whitepoint,  | 
                                                                
                                                                     Grade node's increased Gain,  | 
                                                            
Grade Node Inputs
Input - Any nodes containing textures or paint that need to be altered can be connected to the Contrast node, for example, Tiled and Paint nodes.
Grade Node Properties
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                                                                     Blackpoint
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                                                                     Sets the blackpoint of the RGB values. Blackpoint is the color value at which the input is considered to be 100% black. 
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                                                                     Whitepoint
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                                                                     Sets the whitepoint of the RGB values. Whitepoint is the color value at which the input is considered to be 100% white. 
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                                                                     Lift
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                                                                     Lifts the blackpoint, while keeping the whitepoint the same. 
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                                                                     Gain
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                                                                     Lifts the whitepoint, while keeping the blackpoint the same. 
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                                                                     Multiply
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                                                                     Multiplies the value to lighten or darken the texture while preserving the blackpoint. 
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                                                                     Offset
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                                                                     Specifies a fixed value to add in order to lighten or darken the texture. 
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                                                                     Gamma
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                                                                     Adjusts the midtones, while keeping the whitepoint and blackpoint the same. 
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Grade: Node Graph Workflow Example
Let’s use a Grade node to change the whitepoint value of the texture.
| 1. | Create a Tiled node. | 
                                                        
                                                    
Adding a Tiled node the scene.
This is how the texture of the Tiled node looks:
Tiled node texture.
| 2. | Create a Grade node.  Connect the Tiled node to the input of the Grade node.  | 
                                                        
                                                        
                                                    
Adding a Grade node to the scene.
| 3. | Open the node Properties of the Grade node and adjust the Blackpoint value. Notice the change of color value.  | 
                                                        
Adjusting the Grade node's Blackpoint value.