BRDF
| 
                                                                     Control  | 
                                                                
                                                                     Type  | 
                                                                
                                                                     What it does  | 
                                                                
                                                                     Dialog  | 
                                                                
                                                                     Notes  | 
                                                            
| 
                                                                     | 
                                                                toggle | Toggles the influence of channels connected to the shader without disconnecting them from the shader input. | Displacement is toggled off by default. | |
| 
                                                                     Inputs | Diffuse Color  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the   | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Specular Color  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the   | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Glossiness  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the glossy areas for highlights in the specular shaded surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     | 
                                                                button | Inverts the channel values of the selected channel. | ||
| 
                                                                     Inputs | Reflectance  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the reflective effect of the shaded surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Ambient Occlusion  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the ambient occlusion effect of the shaded surface. Using this input overrides the ambient occlusion values stored on the object (Objects > Ambient Occlusion).  | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Emissive Color  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the color of the emissive (glow) qualities on the shaded surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Normal  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel used for input as a  You must select either a Bump or Normal shader component in the same shader. If you attempt to use both, Normal overrides the Bump shader component.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Bump  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the bump map to show as a perturbed lighting.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Inputs | Vector  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the vector field and resulting vector data from paint on the shaded surface.  | 
                                                                
                                                                     
  | 
                                                                This data is used by the vector inspector. | 
| 
                                                                     Inputs | Displacement  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     The channel controlling the   | 
                                                                
                                                                     
  | 
                                                                This component is disabled for Ptex channels. | 
| 
                                                                     
                                                                          | 
                                                                
                                                                     button  | 
                                                                
                                                                     Adds a new channel for the shader component.  | 
                                                                
                                                                     Add Channel Dialog  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Diffuse  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much of the diffuse input appears on the shaded surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 1; defaults to 1.  | 
                                                            
| 
                                                                     Specular  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much of the specular light appears on the shaded surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 1; defaults to 1.  | 
                                                            
| 
                                                                     Glossiness  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How glossy the highlights appear on the shaded surface. The closer to 1 this is set, the more mirror-like the shaded surface appears.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 1; defaults to .200.  | 
                                                            
| 
                                                                     Ambient   | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much ambient occlusion occurs on the shaded surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 2; defaults to 1.  | 
                                                            
| 
                                                                     Reflectance  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much of the reflection appears on the shaded surface. The closer to 1 this is set, the higher the reflectiveness.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 1; defaults to .200.  | 
                                                            
| 
                                                                     Emissive  | 
                                                                
                                                                     text field, slider  | 
                                                                How much glow the emissive channel appears to have. | 
                                                                     
  | 
                                                                
                                                                     From 0 to 100; defaults to 1.000.  | 
                                                            
| 
                                                                     Displacement | Displacement Bias  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much the white or black values are pushed or pulled from the surface.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 1; defaults to 0.500.  | 
                                                            
| 
                                                                     Displacement | Displacement Scale  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much displacement is applied to the shaded surface. Lower values equal smaller displacement; higher values equal larger and more obvious   | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 1; defaults to 0.500.  | 
                                                            
| 
                                                                     Displacement | Displacement Range  | 
                                                                
                                                                     text field  | 
                                                                
                                                                     What the range of displacement is. This setting is multiplied by the   | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Displacement | Max Tessellation  | 
                                                                
                                                                     text field, slider  | 
                                                                How many texels the surface is  tessellated to.  | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 1 to 64; defaults to 10.  | 
                                                            
| 
                                                                     Displacement | Perturb Normals  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     Selecting yes changes the   | 
                                                                
                                                                     
  | 
                                                                
                                                                     
  | 
                                                            
| 
                                                                     Bump | Bump Weight  | 
                                                                
                                                                     text field, slider  | 
                                                                
                                                                     How much weight the bump map has. Lower values are smaller bumps, higher values are larger and more   | 
                                                                
                                                                     
  | 
                                                                
                                                                     From 0 to 10; defaults to 1.000.  | 
                                                            
| 
                                                                     Bump| Bump Mode  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     Displays bump quickly (Fast), accurately (Accurate), or less accurately (Fastest).  | 
                                                                
                                                                     
  | 
                                                                
                                                                     While Fastest is very fast, it works better with live procedural layers rather than painted or cached layers.  | 
                                                            
| 
                                                                     Bump |Bump Space  | 
                                                                
                                                                     dropdown  | 
                                                                
                                                                     UV - Normals are calculated relative to the UV coordinates space. World - Normals are calculated relative to the World coordinates space.   | 
                                                                
                                                                     
  | 
                                                                
                                                                     By default, Bump Space is set to UV.  |