Display Properties Dialog
The Display Properties dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Allows you to set how Mari displays the project - the background behind the model, the overlay used on locked patches, whether to show wireframes on the model, and so on.
How to Access It
• Right-click | main canvas > Display Properties
Display Properties Dialog Fields
|
Control |
Type |
What it does |
Notes |
| Canvas > HUD | |||
|
HUD |
checkbox |
Shows the Heads Up Display information in the background of the canvas (tool tips, etc). |
|
| Canvas > Background | |||
|
Image |
text field, button |
Select the file to display as the project |
|
|
Bottom |
swatch |
Sets the color to display at the bottom of the screen. To use a single color in the |
|
|
Top |
swatch |
Sets the color to display at the top of the screen. |
|
| Canvas > Environment | |||
| Show Environment | checkbox | If an Environment light image is set to display as a background on the canvas, this control applies as a global setting for the canvas so that it can be turned on or off separately. | |
| Canvas > Grid | |||
|
Color |
swatch |
Sets the color for the onscreen reference grid. |
|
|
Size |
text field |
How large (in squares) the onscreen |
|
|
Visible |
checkbox |
Shows the reference grid in the |
This does not affect the UV view. |
| Canvas > Wireframe | |||
|
Color |
swatch |
The color of the wires displayed in the |
|
|
Visible |
checkbox |
If this is selected, the model in the 3D views are displayed with the wireframe |
|
| Canvas > Camera Mask | |||
|
Opacity |
text field, slider |
The opacity of the black bars that indicate the aspect ratio of the perspective camera in the Canvas. |
By default, this is set to 0, which means the bars are disabled. |
| Canvas > Mirror Plane | |||
| Color | swatch | The color of the Mirror Plane or Mirror Line. | |
| Painting Style | dropdown | Specifies the appearance of the Mirror Plane: Mirror Plane or Mirror Line. | |
| Canvas > Linked Patches | |||
|
Color |
swatch |
The color of the patches that are linked together. |
|
| Canvas > Rendering | |||
|
Checker Color A |
swatch |
Sets color A of the transparency |
|
|
Checker Color B |
swatch |
Sets color B of the transparency |
|
|
Checker Size |
text field, slider |
The size of the individual checkerboard squares. This can be adjusted using either the slider or the text field. |
By default this is set to 10. |
|
Render Camera |
checkbox |
Show the cameras on the canvas. |
|
|
Render Light |
checkbox |
Show the lights on the canvas. |
|
|
Render UV Image |
checkbox |
Show the patches in the UV view as they appear after export, including the overspill areas. |
|
| Canvas > UV Label | |||
|
Text Color |
swatch |
The color for the onscreen text on the UV view, used to show the UV patch information. |
Only visible if you have opened the dialog box from within the UV view. |
|
Visible |
checkbox |
Whether to show the onscreen UV patch information text over each patch in the UV view. |
Only visible if you have opened the dialog box from within the UV view. |
| Canvas > Selection | |||
|
Fill Render |
dropdown |
When to show the selection fill color. This appears in the middle of selected areas. Options are: • Always - show the selection fill the whole time the area is selected. • Select - show the selection fill while the area is being selected. Once you've finished making the selection, the fill disappears. • Never - do not show the selection fill. |
|
|
Fill Color |
swatch |
The color to use to fill selected areas. Click on the swatch to set the color. |
|
|
Outline Render |
dropdown |
When to show the selection outline. The options are the same as for Fill Render, above. |
|
|
Outline Color |
swatch |
The color to use to outline the selected areas. Click on the swatch to set the color. |
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