Camera Functions

A list of functions for using cameras, including how to project and unproject them, saving views and snapshots, and commands for moving the camera, can be found in the table below.

Function

How to access it

What it does

Opens this dialog box

Notes

View all selected areas

Menubar | Camera > View All

Keyboard | A

Mouse |

Fills the canvas with all selected areas (or all objects in the project if nothing is selected).

 

For the mouse gesture: press and hold \, click and drag in the direction indicated. (A thin red line traces gestures onscreen.)

Load Alembic or FBX Camera

Menubar | Camera > Load Camera

Loads a 3rd party .abc or .fbx camera view point of the current model.

(The view point may seem arbitrary, depending on the model)

Load Camera

File format is .abc or .fbx

Project onto the front patches from the current view

Menubar | Camera > Quick Project Front

Loads the data from the file set in the Quick Projection dialog. The result is projected onto the patches of the model visible from the current view, and baked on.

Quick Projection (if details have not already been set)

 

Project onto all images from the current view

Menubar | Camera > Quick Project Through

Loads the data from the file set in the Quick Projection dialog. The result is projected onto all patches of the model (whether visible in the current view or not) and baked on.

Quick Projection (if details have not already been set)

 

Unproject from the current view

Menubar | Camera > Quick Unproject

Saves the current baked painting, as visible in the current view, to an image file (as set in the Quick Projection properties dialog box).

Quick Projection (if details have not already been set)

 

Set up quick projection

Menubar | Camera > Quick Projection Settings

Lets you set the image Resolution, Path and Lighting setup for the projected file.

Quick Projection

 

View left side of model

Menubar | Camera > Camera Left

Keyboard | 1

Changes the view to show the “left” side of the model.

 

Model's “left” (may seem arbitrary, depending on the model).

View right side of model

Menubar | Camera > Camera Right

Keyboard | 2

Changes the view to show the “right” side of the model.

 

Model's “right” (may seem arbitrary, depending on the model).

View top of model

Menubar | Camera > Camera Top

Keyboard | 3

Changes the view to show the “top” of the model.

 

Model's “top” (may seem arbitrary, depending on the model).

View bottom of model

Menubar | Camera > Camera Bottom

Keyboard | 4

Changes the view to show the “bottom” of the model.

 

Model's “bottom” (may seem arbitrary, depending on the model).

View front of model

Menubar | Camera > Camera Front

Keyboard | 5

Changes the view to show the “front” the model.

 

Model's “front” (may seem arbitrary, depending on the model).

View back of model

Menubar | Camera > Camera Rear

Keyboard | 6

Changes the view to show the “rear” the model.

 

Model's “back” (may seem arbitrary, depending on the model).

Reset the camera

Menubar | Camera > Reset Camera

Resets the physical camera attributes within the viewport including the focal point of the camera.  

Article:  Take a look at the Differences between 'Reset navigation settings to their default' and 'Reset Camera' article.

Create a projector

Right-click | in Projectors Palette > Create Projector

Button | Projectors Palette >

Sets the current camera and paintable region, to frame a particular view on the model.

 

 

Use the view saved in a particular projector

Right-click | Projector in Projectors Palette > Make Projector Current

Changes the current view to the view set in the selected projector.

 

 

Save the current camera view

Right-click | Projector in Projectors Palette > Save Projector

Button | Projectors Palette >

Saves the current projector (including all details of the view) to disk.

Save

 

Save all projectors defined in the project

Right-click | in Projectors Palette > Save All Projectors

Saves all the projectors currently defined in the project. Mari saves all the projectors as a single file.

 

File format is .mpc (Mari Projector Collection).

Load projectors from disk

Right-click | in Projectors Palette > Load Projector

Button | Projectors Palette >

Loads one or more projectors from a file, and changes the current view to the first projector in the file.

Load

 

Save a snapshot from a projector to a file

Right-click | Projector in Projectors Palette > Unproject

Saves the current baked painting from the selected projector to an image file.

Save Unprojected Image (if Output Path has not been set yet)

 

Load image data from the current projector

Right-click | Projector in Projectors Palette > Project

Loads the data from the file specified for that projector, projects it onto the model, and bakes it on.

Pick Path (if Input Path has not been set yet)

 

Load image data into the paint buffer from the current projector

Right-click | Projector in Projectors Palette > Import Image

Loads the data from the file specified for that projector, and puts it into the paint buffer.

Pick Path (if Input Path has not been set yet)

 

Load a projector

Right-click | Projector in Projectors Palette > Make Projector Current

Displays the current project with that projector (camera and paintable region).

 

 

Remove a projector

Right-click | Projector in Projectors Palette > Remove Projector

Button | Projectors Palette >

Deletes that projector.

 

 

Generate a render turntable from a projector

Right-click | Projector in Projectors Palette > Render Turntable

Takes the scene as viewed through the selected projector, and creates a series of images showing the scene rotating through an axis. You can include custom text or thumbnails of reference images in the turntable.

Render Turntable Dialog

 

Generate a diagnostic turntable from a projector

Right-click | Projector in Projectors Palette > Diagnostic Turntable

Takes the scene as viewed through the selected projector, and creates a turntable for a set of channels. The turntable has flat lighting and uses the default shader.

Diagnostic Turntable Dialog

 

Orbit

Mouse | Alt and drag

Drag to orbit the model in 3D space.

 

Keys plus mouse movement, uses last mouse click as pivot point.

Zoom

Mouse | Alt+Ctrl/Cmd and drag left or right

Drag left to zoom out, right to zoom in.

 

Keys plus mouse movement.

Pan

Mouse | Alt+Shift and drag

Drag the model to a different place on the canvas.

 

Keys plus mouse movement

Roll

Mouse | Ctrl/Cmd+R and drag

Drag up to roll the model clockwise, left to roll counterclockwise

 

Keys plus mouse movement.

Focus

Keyboard | F

Re-centers view on selected patch(es).

 

If no patches are selected, focuses on the center of the model.

Switch to Ortho Camera

Keyboard | F10

Switches the canvas view to Orthographic mode.

 

 

Switch to Perspective Camera

Keyboard | F11

Switches the canvas view to Perspective mode.

 

Enables the Near, Far, and FoV fields. See Projectors Palette Fields for more information.

Switch to UV Camera

Keyboard | F12

Switches the canvas view to UV mode.

 

 

Reset the model position

Keyboard | 1

In the UV view, resets the model to its default position.

 

 

Rotate the model 90 degrees counter-clockwise

Keyboard | 2

In the UV view, rotates the model 90 degrees counter-clockwise from the default position.

 

 

Rotate the model 180 degrees counter-clockwise

Keyboard | 3

In the UV view, rotates the model 180 degrees counter-clockwise.

 

 

Rotate the model 270 degrees counter-clockwise

Keyboard | 4

In the UV view, rotates the model 270 degrees counter-clockwise.