Object Functions

A list of functions for adding, editing, moving, or removing objects can be found in the table below.

Function

How to access it

What it does

Opens this dialog box

Notes

Add object

Menubar | Objects > Add Object

Right-click | Objects Palette > Add Object

Button | Objects Palette >

Adds a new object to the project.

Add Object Settings Dialog

 

Add child object

Right-click |an object in the Objects Palette > Add Child Object

Adds a new object as a child object to the object hierarchy.

Add Object Settings Dialog

 

Add locator

Right-click | Objects Palette > Add Locator

Button | Objects Palette >

Adds a locator so that you can rotate, scale, and move objects in 3D world/camera space.    

Add child locator

Right-click |an object in the Objects Palette > Add Child Locator

Adds a locator as a child object so that you can rotate, scale, and move objects in 3D world/camera space.

   

Remove object

Menubar | Objects > Remove Object

Right-click | an object in the Objects Palette > Remove Object

Button | Objects Palette >

Removes the selected object from the
project.

 

Projects must always have at least one object.

Duplicate object

Menubar | Objects > Duplicate > Object Only or Object And Shader Network

Right-click | an object in the Objects Palette > Duplicate > Object Only or Object And Shader Network

Duplicates either the object on its own or the object and the associated shader network that belongs to it.

   

Add object
version

Right-click | an object in the Objects Palette > Add Version

Lets you select a file
containing the new object version data.

Add Version Settings Dialog

Mari preserves selection groups between object versions. See Adding and Removing Object Versions.

Rename object version

Right-click | an object in the Objects Palette > RenameVersion

Renames the current object version.

Rename Version Dialog

 

Remove object version

Right-click | an object in the Objects Palette > RemoveVersion

Deletes the current object version.

 

Objects must always have at least one
version.

Calculate
ambient
occlusion

Menubar | Objects >
Ambient
Occlusion

Right-click | an object in the Objects Palette > Ambient Occlusion

Calculates the ambient occlusion for the object. This is required for any operations that use the ambient occlusion data (such as using ambient occlusion masking).

 

This can take a long time, depending on the complexity of the model.

Subdivide the object

Menubar | Objects >
Subdivide

Button | Objects palette > Subdivide

Right-click | an object in the Objects Palette > Subdivide

Specify how to subdivide the geometry and to what degree so that it appears as if it were a higher polygon model.

Subdivide Dialog

Subdivision can run in the foreground or background. See Subdividing Objects for more information.

Generate Gaussian Blur

Menubar | Objects >
Generate
> Gaussian Blur

Right-click | an object in the Objects Palette > Generate > Gaussian Blur

Allows you to apply an object-based blur effect across the whole object, not just on specific patches. This eliminates seaming because it can apply the effect across 3D boundaries.

Gaussian Blur Dialog

 

Generate Displacement

Menubar | Objects >
Generate
> Displacement

Right-click | an object in the Objects Palette > Generate > Displacement

Allows you to generate a displacement map, using a high polygon source model and a low polygon destination model to calculate the displacement.

Displacement Dialog

If you want to generate a displacement map, the channel you have selected needs to be 16-bit (Half) or 32-bit (Float).

Generate Height

Menubar | Objects >
Generate
> Height

Right-click | an object in the Objects Palette > Generate > Height

Allows you to generate a height map, using a high polygon source model and a low polygon destination model to calculate the height.

Height Dialog

The values for the height are normalized between 0 and 1.

Assign a shortcut

Right-click | an object in the Objects Palette > Assign Shortcut

Opens the Assign Keyboard Shortcut dialog and allows you to set a shortcut for the selected object. Assign Keyboard Shortcut  

Reset move object - single object

Mouse | Shift-click on the object

Shift+click on the object resets that object to its original position.

 

 

Reset move object - all objects

Keyboard |

Pressing the ' (apostrophe) key resets all objects back to their original positions.

 

 

Reset object transform

Menubar | Objects > Reset Object Transform

Resets the object transform back to its original coordinates for the selected object or locator in the Objects palette.