Status Bar Icons
Icon |
Description |
Notes |
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Displays the UDIM number of the patch you have selected. If nothing is selected, then there is nothing listed after Udim. |
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Notifies you that there is unbaked paint in the paint buffer. |
This icon only displays in the status bar if there is paint in the paint buffer. |
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Notifies you that your painting is hidden. |
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Notifies you that background jobs are currently running. Clicking on this icon displays a dialog for the progress bar. |
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Notifies you that the project has changed and allows you to click on the icon to save changes. |
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Notifies you that you are currently projecting on the front of objects. Clicking on this icon toggles to Project Through Objects. Clicking on this icon toggles between projecting through objects and projecting on the front of objects. The More information for projecting on or through objects can be found in the Projectors section. |
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Notifies you that you currently have edge masking enabled. More information on edge masking and the edge masking icon can be found under Edge Masks. |
This is not a unique icon. It also displays to indicate that fractal noise masking is enabled. If both masks are being used, the icons appear separately on the status bar. |
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Notifies you that you currently have channel masking enabled. More information on channel masking and this icon can be found under Channel Masks. |
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Notifies you that you currently have ambient occlusion masking enabled. More information on ambient occlusion masking and this icon can be found under Ambient Occlusion Masks. |
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Notifies you that you currently have depth masking enabled. More information on depth masking and this icon can be found under Depth Masks. |
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Notifies you that you currently have backface masking enabled. More information on backface masking and this icon can be found under Backface Masks. |
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Notifies you that you currently have fractal noise masking enabled. More information on fractal noise masking and this icon can be found under Fractal Noise Masks. |
This is not a unique icon. It also displays to indicate that edge masking is enabled. |
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Notifies you that you currently have the global mask preview enabled. Clicking this icon disables the global mask preview. More information on the mask preview and this icon can be found under Masking What You Can Paint On. |
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Notifies you whether you are in LDR (Low Dynamic Range) or HDR (High Dynamic Range) mode. | Clicking on this icon toggles between LDR and HDR. When in HDR mode, the icon appears as ![]() |
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Warns you that a low memory status has been detected. Low memory affects Mari’s performance and may make it unstable. Try freeing memory or closing and restarting Mari to clear this issue. |
This is not a unique icon. It also displays to warn you that the cache disk is critically full. |
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Notifies you that there are warning messages present. |
Clicking on this icon displays these warnings. |
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Warns you that the cache disk is critically full. If you don’t free space, data loss may occur. To free space, try: • closing and reopening the project. • freeing up space on the disk. • placing your project files on a file system with more free space. |
This is not a unique icon. It also displays to warn you that a low memory status has been detected. |
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Hovering the cursor over this icon displays the tooltip No space left for this operation. There are a few reasons that this might display, including: • The virtual texture size is set too low in the Preferences. • There are too many channels in the Channels palette. • The patch resolution is set too high on some patches. |
This is not a unique icon. It also displays to indicate a higher bit-depth than what is configured. Attempting to click on the icon for the Overload warning displays nothing further. |
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Hovering the cursor over this icon displays the tooltip Channels are higher bit-depth than what the virtual texture is configured for. Clicking on the icon increases the bit-depth of the |
This is not a unique icon. It also displays to indicate virtual texture overload. Hovering over the icon for a tooltip indicates which warning it is. |
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Notifies you that Mari is currently loading data from the disk. |
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Notifies you that Mari is currently loading data from the RAM to GPU memory. |
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Notifies you that Mari is listening for commands on [COMPUTER NAME] port [PORT NUMBER]. |
Clicking on this icon shows you what computer name and port number Mari is using to listen for commands. |
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Notifies you that there was an error while Mari was listening for commands. |
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