Hex Tile node

Access: Nodes > Procedural > Pattern > Hex Tile Node

The Hex Tile node randomly distributes textures across the UV plane, resulting in a seamless organic look that has no tiling repetition.

This node can be used with both tiled and non-tiled assets, which means even if you have a single non-tiling image, you can create an infinite, natural surface without any visible seams. This node is useful for texturing rock or sand.

Tiled node inputs

• UV — The UV plane you are distributing the texture over.

• Image —The image you want to project onto the UVs.

Hex Tile node properties

Image

Image selection The input image you want to project onto your object.
Image Does Not Tile Checkbox

Check this if you are not using a tiling image. When this option is selected, Mari prevents sampling from crossing input image boundaries.

Sample Size Slider, textbox The area of input image to sample for each hex tile.
Normal Map
Image Is Normal Map Checkbox If the input image is a normal map, it requires some extra handling. Check this option to enable normal map rotation.
Green Channel Dropdown Whether the normal map is treated as having a Y+ or Y- green channel.
Blending
Bleed Slider, textbox Defines the range of bleeding between hexagons.
Contrast Slider, textbox Defines the contrast of blending between hexagons.
Rotation
Rotation Slider, textbox Initial rotation for the sample of each hex tile
Rotation Variation Ranged slider Random rotation control on top of the initial rotation