Greater Than node
Access: Nodes > Math > Greater Than
Outputs 1 (white) per channel where A is greater than B, otherwise 0 (black). Alpha is always 1.0. Useful for hard height cut offs - such as cutting off water textures above a designated water level.
| Input (A, B) | Output (RGBA) |
|
A=0.8, 0.2, 0.5 B=0.5, 0.5, 0.5 |
1.0, 0.0, 0.0, 1.0 (True for red, False for green and blue) |
|
A=1.0, 1.0, 1.0 B=0.5, 0.5, 0.5 |
0.0, 0.0, 0.0, 1.0 (equal values output 0.0) |
|
A=0.0, -0.5, 2.0 B=-1.0, 0.0, 1.0 |
1.0, 0.0, 1.0, 1.0 |
Greater Than node inputs
|
A |
Primary comparison input. |
| B | Secondary comparison input. |
Greater Than node outputs
|
Output |
Outputs 1 where A > B, 0 otherwise |