Cartesian To Polar node
Access: Nodes > Math > Cartesian To Polar
Converts a 2D Cartesian coordinate (X, Y) to polar form, to facilitate wrapping textures in circles (such as impact ripples or tree growth rings). Outputs radius in Red and polar angle in Green.
| Input (X, Y) | Output (RGBA) |
| X=1.0, Y=0.0 | 1.0, 0.0, 0.0, 1.0 |
| X=0.0, Y=1.0 | 1.0, 1.5708, 0.0, 1.0 |
| X=0.0, Y=0.0 | 0.0, 0.0, 0.0, 1.0 |
Cartesian To Polar node inputs
|
X |
The horizontal Cartesian coordinate. |
| Y | The vertical Cartesian coordinate. |
Cartesian To Polar node outputs
|
Output |
Vector containing radial distance in Red and polar angle in Green (range −π … +π). Blue is 0 and Alpha is 1. |