Even Number node
Access: Nodes > Math > Even Number
Outputs 1 per channel where the floored value is an even integer, otherwise 0. Can be used to quickly construct alternating tile patterns (such as staggering brick layouts or parquet floors).
| Input (RGB) | Output (RGBA) |
| 2.0, 3.0, 4.8 | 1.0, 0.0, 1.0, 1.0 (Floors values: 2 and 4 are even, resulting in the output of 1.0, 3 is odd, so the output is 0.0) |
| 0.0, 0.0, 0.0 | 1.0, 1.0, 1.0, 1.0 (0 is treated as an even integer, so the output is 1.0) |
| -1.2, -2.5, 1.9 | 0.0, 1.0, 0.0, 1.0 (Floors values: -2 and -3 evaluated per channel) |
Even Number node inputs
|
Input |
The input value to test. |
Even Number node outputs
|
Output |
Outputs 1 if the floor of the input is an even integer, 0 otherwise. Useful for alternating tile patterns. |