Jitter node

Access: Nodes > Math > Jitter

Adds a small, independent pseudo-random offset vector (ranging from -1 to +1 per channel) to the input, scaled by an Amount slider.

Input (Input, Seed) Output (RGBA)
Input = (0.5, 0.5, 0.5, 1.0), Amount = 0.0 (0.5, 0.5, 0.5, 1.0) (identify output regardless of seed)
Input = UV coordinates, Per-pixel UV Seed Spatially varying coordinate offset per pixel.

Jitter node inputs

Input

The base input vector to be jittered.

Seed Coordinate seed map determining offset distribution.

The Seed socket controls the source of randomness:

• Wire a Constant (Color/Vector) node to Seed for a fixed uniform offset across all pixels — useful for breaking up tiling by selecting a different region of a texture.

• Wire UV or Position node to Seed for per-pixel spatial jitter, where each point on the surface receives a different offset based on its coordinates.

Jitter node outputs

Output

Outputs a small, independent pseudo-random offset vector to the input.

Jitter properties

Amount

(0 … 1, default 0)

At Amount = 0 the output is identical to the input.