Random node
Access: Nodes > Math > Random
Outputs a uniform random gray value in the range of 0.0 and 1.0, derived by hashing the red and green channels of the seed. Useful for procedural particle dust, or high-frequency surface noise speckles across a model.
| Input (Seed) | Output (RGBA) |
| 0.0, 0.0, 0.0, 1.0 | 0.0, 0.0, 0.0, 1.0 (Zero seed base case) |
| 1.0, 1.0, 1.0, 1.0 | 0.6277, 0.6277, 0.6277, 1.0 (hashed scalar value broadcast to RGB) |
| 0.5, 0.5, 0.0, 0.0 | Pseudo-random uniform gray value in the 0.0-1.0 range with alpha fixed at 1.0 |
Random node inputs
|
Seed |
Coordinate vector used as a random seed (reads red and green channels) |
Random node outputs
|
Output |
Pseudo-random uniform gray value in [0.0, 1.0] broadcast to RGB. |