Random node

Access: Nodes > Math > Random

Outputs a uniform random gray value in the range of 0.0 and 1.0, derived by hashing the red and green channels of the seed. Useful for procedural particle dust, or high-frequency surface noise speckles across a model.

Input (Seed) Output (RGBA)
0.0, 0.0, 0.0, 1.0 0.0, 0.0, 0.0, 1.0 (Zero seed base case)
1.0, 1.0, 1.0, 1.0 0.6277, 0.6277, 0.6277, 1.0 (hashed scalar value broadcast to RGB)
0.5, 0.5, 0.0, 0.0 Pseudo-random uniform gray value in the 0.0-1.0 range with alpha fixed at 1.0

Random node inputs

Seed

Coordinate vector used as a random seed (reads red and green channels)

Random node outputs

Output

Pseudo-random uniform gray value in [0.0, 1.0] broadcast to RGB.