Random Range node

Access: Nodes > Math > Random Range

Outputs a deterministic random value scaled between the Min and Max node properties, based on a hash of the Seed input. Helpful for prop color variations or randomized tinting. For example you can use this node to give individual leaves on a forest floor a subtle tint or color variation to make the effect more textured.

Input (Seed) Output (RGBA)
0.0, 0.0, 0.0, 1.0 with Min=0.2 and Max=0.8 0.2, 0.2, 0.2, 1.0 (Interpolated minimum)
1.0, 1.0, 1.0, 1.0 with Min=1.0 and Max=1.0 0.6277, 0.6277, 0.6277, 1.0
0.5, 0.5, 0.0, 0.0 with Min=0.5 and Max=0.5 0.5, 0.5, 0.5, 1.0 (Forced uniform output)

Random Range node inputs

Seed

Coordinate vector used as a random seed.

Random Range node outputs

Output

Pseudo-random value scaled between the Min and Max node properties.

Random Range properties

Min

Default 0

Max Default 1