Arc Cosine node
Access: Nodes > Math > Arc Cosine
Returns the angle of the value, whose cosine is the input. The output is in the range of 0 to π. Values outside −1/+1 are safely clamped, meaning that there are no black pixels from bad data. This node is useful for curved edge light masking, such as for smooth fabric or skin.
| Input (RGB) | Output (RGB |
| 1.0, 1.0, 1.0 | 0.0, 0.0, 0.0 |
| 0, 0, 0 | 1.5708, 1.5708, 1.5708 |
| -1.0, -1.0, -1.0 | 3.14159, 3.14159, 3.14159 |
Arc Cosine node inputs
|
Input |
The value that will have its inverse cosine calculated (clamped internally to −1 … 1) |
Arc Cosine node outputs
|
Output |
The resulting angle in radians, in the range of 0 to π |