UV Radial Transform node

Access: Nodes > Transformation > UV Radial Transform

UV Radial Transform converts UV coordinates into a radial (distance and angle) pattern, tile by tile. This node is useful for dial-like, circular, or spoke patterns that repeat consistently across UDIMs.

The node's Interpolate Quadrants property (which is on by default) keeps the pattern symmetrical; turn it off for a plain full-circle sweep.

Optional Center/Rotate/Scale inputs let another node drive these values instead of the sliders.

UV Radial Transform node inputs

• Coordinates — The coordinates of the input UV radial (scale, rotation, translation).

• Center — The center coordinates of the input UV radial (used if you only want to input center information).

• Scale  — The scale coordinates of the input UV radial (used if you only want to input scale information).

• Rotate  — The rotation coordinates of the input UV radial (used if you only want to input rotation information).

UV Radial Transform node outputs

• Output — Outputs the transformed Scale, Rotation and Translation coordinates.

Locator Transform node properties

Center

Center X

slider

Shifts the center of the radial pattern left/right within the tile.

Only used when nothing is connected to the Center input.

Center y

slider

Shifts the center of the radial pattern up/down within the tile.

Only used when nothing is connected to the Center input.

Scale
Repeat R slider

How many times the pattern repeats from the center out to the tile edge.

Only used when nothing is connected to the Scale input.

Repeat angle slider

How many times the pattern repeats going around a full circle.

Only used when nothing is connected to the Scale input.

Rotate
Rotate angle slider Spins the whole pattern around its center, in degrees. Only used when nothing is connected to the Rotate input.
Mode
Interpolate Quadrants checkbox

When enabled, mirrors the pattern across all four quadrants for a seamless, symmetrical look.

Turn off for a plain full-circle sweep instead.