UV Radial Transform node
Access: Nodes > Transformation > UV Radial Transform
UV Radial Transform converts UV coordinates into a radial (distance and angle) pattern, tile by tile. This node is useful for dial-like, circular, or spoke patterns that repeat consistently across UDIMs.
The node's Interpolate Quadrants property (which is on by default) keeps the pattern symmetrical; turn it off for a plain full-circle sweep.
Optional Center/Rotate/Scale inputs let another node drive these values instead of the sliders.
UV Radial Transform node inputs
• Coordinates — The coordinates of the input UV radial (scale, rotation, translation).
• Center — The center coordinates of the input UV radial (used if you only want to input center information).
• Scale — The scale coordinates of the input UV radial (used if you only want to input scale information).
• Rotate — The rotation coordinates of the input UV radial (used if you only want to input rotation information).
UV Radial Transform node outputs
• Output — Outputs the transformed Scale, Rotation and Translation coordinates.
Locator Transform node properties
|
Center |
||
|
Center X |
slider |
Shifts the center of the radial pattern left/right within the tile. Only used when nothing is connected to the Center input. |
|
Center y |
slider |
Shifts the center of the radial pattern up/down within the tile. Only used when nothing is connected to the Center input. |
| Scale | ||
| Repeat R | slider |
How many times the pattern repeats from the center out to the tile edge. Only used when nothing is connected to the Scale input. |
| Repeat angle | slider |
How many times the pattern repeats going around a full circle. Only used when nothing is connected to the Scale input. |
| Rotate | ||
| Rotate angle | slider | Spins the whole pattern around its center, in degrees. Only used when nothing is connected to the Rotate input. |
| Mode | ||
| Interpolate Quadrants | checkbox |
When enabled, mirrors the pattern across all four quadrants for a seamless, symmetrical look. Turn off for a plain full-circle sweep instead. |