dF/dU node
Access: Nodes > Math > dF/dU
Outputs the rate of change of the input with respect to the U texture coordinate.
Note: This node will not work for displacement (it is fragment shader only).
| Input (RGB) | Output (RGB) |
| Uniformly mapped UVs with constant Input color | 0.0, 0.0, 0.0 |
| Horizontal ramp over 1 unit of U | 1.0, 1.0, 1.0 per unit U |
| UV scale doubled (stretched UVs) with standard input ramp | 0.5, 0.5, 0.5 |
dF/dU node inputs
|
UV |
Texture coordinate map. |
| Input | The signal to differentiate relative to U. |
dF/dU node outputs
|
Output |
The partial derivative of the input signal along the U texture axis. |