dF/dUV node
Access: Nodes > Math > dF/dUV
Outputs the rate of change of the input with respect to UV texture coordinates.
Note: This node will not work for displacement (it is fragment shader only).
| Input (RGB) | Output (RGB) |
| Uniform UV mapping with flat color input | 0.0, 0.0, 0.0 |
| Balanced 2D UV gradient (U+V) matching pixel grid | 2.0, 2.0, 2.0 |
| Dynamic procedural height map on un-stretched UVs | Vector derivative map matching surface slope |
dF/dUV node inputs
|
UV |
Texture coordinate map. |
| Input | The signal to evaluate across UV space. |
dF/dUV node outputs
|
Output |
The directional derivative of the input signal relative to the UV space. |