dF/dV node
Access: Nodes > Math > dF/dV
Outputs the rate of change of the input with respect to the V texture coordinate. Useful for anisotropic shading effects (such as hair strands or brushed metals).
Note: This node will not work for displacement (it is fragment shader only).
| Input (RGB) | Output (RGB) |
| Uniformly mapped UVs with constant Input color | 0.0, 0.0, 0.0 |
| Vertical ramp over 1 unit of V | 1.0, 1.0, 1.0 per unit V |
| V coordinates compressed (2x scale) with standard ramp | 2.0, 2.0, 2.0 |
dF/dV node inputs
|
UV |
Texture coordinate map. |
| Input | The signal to differentiate relative to V. |
dF/dV node outputs
|
Output |
The partial derivative of the input signal along the V texture axis. |