Discover the Mari workspace. Also, have a look at the main changes that occurred between Mari 3 and Mari 4.
All you need to know to paint in Mari, from the Paint tools and the different ways of painting, to baking paint on the model.
You can now mirror the contents of the paint buffer based on a world space location. Mirror Projection allows symmetrical and asymmetrical painting. You can also use masking options to paint on only one side of the mirror plane.
The Colorspace toolbar has been refreshed and renamed to the View Transform toolbar in 4.1. Labels have been replaced with tooltips, controls have been combined, and there is now a visual indicator of the data type being viewed.
Check out the Texture Sets palette introduced in Mari 4.0. The Texture Sets palette manages texture sets or images that you can use for painting.
Get a tour of the Mari Interface before you start painting 3D assets. Learn how you can customize the layout and get familiar with the different toolbars and palettes.
Learn how to set up a project properly before you start painting. This tutorial shows you both UVs and Ptex workflows.
Discover the basics for adding and removing paint in Mari.