Channel Transfer Dialog
The Channel Transfer dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.
What It Does
Lets you transfer channels from one object or version to another.
How to Access It
• Menubar | Channels > Transfer
• Right-click | in Channels Palette > Transfer
Channel Transfer Dialog Fields
|
Control |
Type |
What it does |
Opens this dialog box |
Notes |
| Options > Source | Object | dropdown | Select the object you want to transfer channels from. | ||
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Options > Source | |
dropdown | Select the version of the object you want to transfer channels from. | ||
| Options > Destination | Object | dropdown | Select the object you want to transfer channels to. | ||
| Options > Destination | Version | dropdown | Select the version of the object you want to transfer channels to. | ||
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Options > Destination | Size |
dropdown |
Specifies the texture resolution of the destination channel. You can set the Size to be the Same As Source or to any other supported channel sizes, see Channels Palette. |
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The texture resolution can only be set for UV maps. |
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button | Moves all the channels that appear in the source channel list to the destination channel list. | ||
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button | Moves only the selected channel in the source channel list to the destination channel list. | Multiple selections in the source list can be moved to the destination list. | |
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button | Moves only the selected channel in the destination channel list back to the source channel list. | Multiple selections in the destination list can be moved to the source list. | |
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button | Moves all the channels that appear in the destination channel list back to the source channel list. | ||
| Ok | button | Accepts the channel transfer parameters and starts the transfer. | ||
| Cancel | button | Cancels the channel transfer and closes the Channel Transfer dialog. | ||
| Advanced > Source | Frame | text field, incrementer | For animated objects, select the frame number you want to transfer channels from. | ||
| Advanced > Source | Patches | dropdown, text field, incrementer |
Select All, Selected, or Range to specify which patches are transferred from. You can only set Patches to Selected if you have already selected patches on the model prior to opening the Channel Transfer dialog. |
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| Advanced > Source | Visibility | dropdown | If part of an object is hidden, specify whether to Ignore the visibility settings during texture transfer or to transfer from the Visible Only parts of the object. | ||
| Advanced > Source | Selection | dropdown | If faces or patches are selected, specify whether to Ignore the selection settings during texture transfer or to transfer from the Selected Only faces or patches. | ||
| Advanced > Destination | Frame | text field, incrementer | For animated objects, select the frame number you want to transfer channels to. | ||
| Advanced > Destination | Patches | dropdown, text field, incrementer |
Select All, Selected, or Range to specify which patches are transferred to. You can only set Patches to Selected if you have already selected patches on the model prior to opening the Channel Transfer dialog. |
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| Advanced > Destination | Visibility | dropdown | If part of an object is hidden, specify whether to Ignore the visibility settings during texture transfer or to transfer to the Visible Only parts of the object. | ||
| Advanced > Destination | Selection | dropdown | If faces or patches are selected, specify whether to Ignore the selection settings during texture transfer or to transfer to the Selected Only faces or patches. | ||
| Advanced > Sampling | Search | dropdown |
Defines the direction of the search: • Bidirectional - both forwards and backwards ray casting. • Forward - forward ray casting only. • Backward - backward ray casting only. • Radial - in a sphere outwards from each point. |
By default, the search type is set to Radial. | |
| Advanced > Sampling | Interpolation | dropdown |
Interpolation is similar to Photoshop's sampling functionality. You can select the method Mari uses to average out pixels from either: • Nearest Neighbor - selects the nearest pixel for sampling. • Inverse Distance Weighted - weights the average on the closest pixels. • Inverse Distance Weighted (Smoother) - weights the average on the closest pixels with a priority to providing smoother sampling. • Inverse Distance Weighted (Sharper) - weights the average on the closest pixels with a priority to providing sharper sampling. |
Interpolation in Mari is distance-based, not size-based, as sampling is done in 3D space.
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| Advanced > Sampling | Samples | text field, slider, incrementer | Set the number of points the search is to find and combine when sampling. | By default, the sample size is set to 16. | |
| Advanced > Sampling| Object Has Moved | dropdown |
Select Yes or No to specify whether the object has moved. This is to stipulate where the new object is in relation to the old object or version. If the topology of the object has changed, or the object has been moved across the canvas, select Yes. |
If the object has a different orientation, for instance, it has been rotated, data won't be transferred correctly. | |
| Advanced > Sampling| Flatten | dropdown | Select whether or not to Flatten the layers in the selected channels prior to transferring the channels. | ||
| Advanced > Sampling | Bleed Edges | dropdown | Choose Yes or No to specify whether or not to bleed patch edges when applying the transfer. | ||
| Advanced > Sampling | Range | dropdown, text field, incrementer |
Sets how the range for the search distance, when performing the transfer, is limited: • Infinite - there is no limit; Mari attempts to find a pixel in the source image data. • Object Size Percentage - the maximum search distance is expressed as a percentage of the destination object's size. For example, if the destination object is 10 world-space units and you set the range value to 10, then the maximum distance becomes 1 world-space unit. • World Units - the maximum search distance expressed directly in world space. For example, if you set the range value to 2, then the maximum distance becomes 2 world space units. |
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| Advanced > Sampling | Fill Color | dropdown | Sets the fill color for new patches to either Transparent, Black, White, Mid-gray, Magenta, Foreground, or Background. | ||
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button | Resets the dropdown fields in the Advanced > Sampling tab to the default options. | ||
| Ok | button | Accepts the channel transfer parameters and starts the transfer. | ||
| Cancel | button | Cancels the channel transfer and closes the Channel Transfer dialog. |