Channel Transfer Dialog

The Channel Transfer dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.

What It Does

Lets you transfer channels from one object or version to another.

How to Access It

Menubar | Channels > Transfer

Right-click | in Channels Palette > Transfer

Channel Transfer Dialog Fields

Control

Type

What it does

Opens this dialog box

Notes

Options > Source | Object dropdown Select the object you want to transfer channels from.    

Options > Source |
Version

dropdown Select the version of the object you want to transfer channels from.    
Options > Destination | Object dropdown Select the object you want to transfer channels to.    
Options > Destination | Version dropdown Select the version of the object you want to transfer channels to.    

Options > Destination | Size

dropdown

Specifies the texture resolution of the destination channel.

You can set the Size to be the Same As Source or to any other supported channel sizes, see Channels Palette.

 

The texture resolution can only be set for UV maps.

button Moves all the channels that appear in the source channel list to the destination channel list.    
button Moves only the selected channel in the source channel list to the destination channel list.   Multiple selections in the source list can be moved to the destination list.
button Moves only the selected channel in the destination channel list back to the source channel list.   Multiple selections in the destination list can be moved to the source list.
button Moves all the channels that appear in the destination channel list back to the source channel list.    
Ok button Accepts the channel transfer parameters and starts the transfer.    
Cancel button Cancels the channel transfer and closes the Channel Transfer dialog.    
Advanced > Source | Frame text field, incrementer For animated objects, select the frame number you want to transfer channels from.    
Advanced > Source | Patches dropdown, text field, incrementer

Select All, Selected, or Range to specify which patches are transferred from.

You can only set Patches to Selected if you have already selected patches on the model prior to opening the Channel Transfer dialog.

   
Advanced > Source | Visibility dropdown If part of an object is hidden, specify whether to Ignore the visibility settings during texture transfer or to transfer from the Visible Only parts of the object.    
Advanced > Source | Selection dropdown If faces or patches are selected, specify whether to Ignore the selection settings during texture transfer or to transfer from the Selected Only faces or patches.    
Advanced > Destination | Frame text field, incrementer For animated objects, select the frame number you want to transfer channels to.    
Advanced > Destination | Patches dropdown, text field, incrementer

Select All, Selected, or Range to specify which patches are transferred to.

You can only set Patches to Selected if you have already selected patches on the model prior to opening the Channel Transfer dialog.

   
Advanced > Destination | Visibility dropdown If part of an object is hidden, specify whether to Ignore the visibility settings during texture transfer or to transfer to the Visible Only parts of the object.    
Advanced > Destination | Selection dropdown If faces or patches are selected, specify whether to Ignore the selection settings during texture transfer or to transfer to the Selected Only faces or patches.    
Advanced > Sampling | Search dropdown

Defines the direction of the search:

Bidirectional - both forwards and backwards ray casting.

Forward - forward ray casting only.

Backward - backward ray casting only.

Radial - in a sphere outwards from each point.

  By default, the search type is set to Radial.
Advanced > Sampling | Interpolation dropdown

Interpolation is similar to Photoshop's sampling functionality. You can select the method Mari uses to average out pixels from either:

Nearest Neighbor - selects the nearest pixel for sampling.

Inverse Distance Weighted - weights the average on the closest pixels.

Inverse Distance Weighted (Smoother) - weights the average on the closest pixels with a priority to providing smoother sampling.

Inverse Distance Weighted (Sharper) - weights the average on the closest pixels with a priority to providing sharper sampling.

 

Interpolation in Mari is distance-based, not size-based, as sampling is done in 3D space.

 

Advanced > Sampling | Samples text field, slider, incrementer Set the number of points the search is to find and combine when sampling.   By default, the sample size is set to 16.
Advanced > Sampling| Object Has Moved dropdown

Select Yes or No to specify whether the object has moved. This is to stipulate where the new object is in relation to the old object or version.

If the topology of the object has changed, or the object has been moved across the canvas, select Yes.

  If the object has a different orientation, for instance, it has been rotated, data won't be transferred correctly.
Advanced > Sampling| Flatten dropdown Select whether or not to Flatten the layers in the selected channels prior to transferring the channels.    
Advanced > Sampling | Bleed Edges dropdown Choose Yes or No to specify whether or not to bleed patch edges when applying the transfer.    
Advanced > Sampling | Range dropdown, text field, incrementer

Sets how the range for the search distance, when performing the transfer, is limited:

Infinite - there is no limit; Mari attempts to find a pixel in the source image data.

Object Size Percentage - the maximum search distance is expressed as a percentage of the destination object's size. For example, if the destination object is 10 world-space units and you set the range value to 10, then the maximum distance becomes 1 world-space unit.

World Units - the maximum search distance expressed directly in world space. For example, if you set the range value to 2, then the maximum distance becomes 2 world space units.

   
Advanced > Sampling | Fill Color dropdown Sets the fill color for new patches to either Transparent, Black, White, Mid-gray, Magenta, Foreground, or Background.    
button Resets the dropdown fields in the Advanced > Sampling tab to the default options.    
Ok button Accepts the channel transfer parameters and starts the transfer.    
Cancel button Cancels the channel transfer and closes the Channel Transfer dialog.