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Mari 4 - Fundamentals and Best Practice
With the release of Mari 4.5, VFX artist Michael Wilde introduces his course covering the essentials of Mari 4 and new features in 4.5.
Download: The course uses a model of a camera, which you download from here: Lubitel_camera.obj (right-click and save).
Texture theory and how this affects your downstream work.
A quick overview of the Mari 4.5 user interface to get you started.
Intro to project management and channels.
A more in-depth look at project set up and object hierarchy.
How to make a layer, procedural layers, and working with the image manager.
Learn about the paint buffer and some time-saving techniques such as Mirror Projection.
Brush editing and stenciling in Mari.
Projection and masking methodology.
Ingesting and editing images and an intro to Linear vs. sRGB colorspace.
Paint buffer best practices and using the Warp, Slerp, and Pinup tools.
Node Graph workflow essentials.
Learn about the Export Manager and its naming conventions, including some useful shortcuts.
Advanced techniques to optimize performance in Mari projects.
More advanced tips on shader and rendering techniques.
Advanced tips on improving performance in Mari.
How to create materials in the Node Graph.
How to add materials to the layerstack.
How to create materials with the Material Ingest Tool.
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