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Mari 4 - Fundamentals and Best Practice

With the release of Mari 4.5, VFX artist Michael Wilde introduces his course covering the essentials of Mari 4 and new features in 4.5.

Download:  The course uses a model of a camera, which you download from here: Lubitel_camera.obj (right-click and save).

1. Texture Theory

Texture theory and how this affects your downstream work.

2. Mari User Interface

A quick overview of the Mari 4.5 user interface to get you started.

3. Working with Projects

Intro to project management and channels.

4. Project Hierarchy

A more in-depth look at project set up and object hierarchy.

5. Layers Basics

How to make a layer, procedural layers, and working with the image manager.

6. Canvas Basics

Learn about the paint buffer and some time-saving techniques such as Mirror Projection.

7a. Painting on the Canvas

Brush editing and stenciling in Mari.

7b. Projection and Masks

Projection and masking methodology.

8. Image Management

Ingesting and editing images and an intro to Linear vs. sRGB colorspace.

9. Using the Paint Buffer

Paint buffer best practices and using the Warp, Slerp, and Pinup tools.

10. Node Graph Basics

Node Graph workflow essentials.

11. Exporting Paint

Learn about the Export Manager and its naming conventions, including some useful shortcuts.

12. Transferring Textures

Advanced techniques to optimize performance in Mari projects.

13. Shaders and Rendering

More advanced tips on shader and rendering techniques.

14. Improving Performance

Advanced tips on improving performance in Mari.

15. Creating Materials

How to create materials in the Node Graph.

16. Merging Materials

How to add materials to the layerstack.

17. Ingesting Materials

How to create materials with the Material Ingest Tool.