Getting Started

Introduction to Mari 4 UI

Mari 4's UI has been redesigned for better usability. Have a look at the main differences between Mari 3 and 4.

Mari 4 Fundamentals

With the release of Mari 4.5, VFX artist Michael Wilde introduces his course covering the essentials of Mari 4 and new features in 4.5.

Introduction to 3D Painting

Everything you need to get started using Mari in your pipeline is awaiting in this five-module course, which covers core basics and more advanced tools and techniques.

Written Tutorials

Have a look at these basic tutorials. They'll take you through setting up a project, setting a view, painting, painting through and clone stamping, and exporting and importing.


Texturing Game Assets

Learn how to texture 3D game assets step-by-step in Mari by working through a full guided project from start to finish.

Texturing VFX Assets

Discover the important nuances of texturing a VFX asset in Mari, while learning time-saving techniques from Pluralsight's Eddie Russell.

Texturing Pipeline: Mari & ZBrush

This series helps ZBrush users prepare their models for texturing in Mari, with a focus on useful techniques to make for an effortless pipeline integration.


Quick Tips and Tricks

Speed up your texturing and painting workflow with this series of tutorials packed with tips and tricks for Mari.


From creating a project to understanding the strengths and limitations of Mari non-commercial, these lessons are a great starting point for new users.