Channel Transfer Dialog

The Channel Transfer dialog is described below with functions for how to access it. A list of the controls on the dialog can be found in the table below.

What It Does

Lets you transfer channels from one object or version to another.

How to Access It

Menubar | Channels > Transfer

Right-click | in Channels Palette > Transfer

Channel Transfer Dialog Fields

Control

Type

What it does

Opens this dialog box

Notes

Source | Object dropdown Select the object you want to transfer channels from.    

Source |
Version

dropdown Select the version of the object you want to transfer channels from.    
Source |
Patches
dropdown, text field, incrementation field

Select All, Selected, or Range to specify which patches are transferred from.

You can only set Patches to Selected if you have already selected patches on the model prior to opening the Channel Transfer dialog.

   
Destination | Object dropdown Select the object you want to transfer channels to.    
Destination | Version dropdown Select the version of the object you want to transfer channels to.    
Destination | Patches dropdown, text field, incrementer

Select All, Selected, or Range to specify which patches are transferred to.

You can only set Patches to Selected if you have already selected patches on the model prior to opening the Channel Transfer dialog.

   
button Moves all the channels that appear in the source channel list to the destination channel list.    
button Moves only the selected channel in the source channel list to the destination channel list.   Multiple selections in the source list can be moved to the destination list.
button Moves only the selected channel in the destination channel list back to the source channel list.   Multiple selections in the destination list can be moved to the source list.
button Moves all the channels that appear in the destination channel list back to the source channel list.    
Transfer Method dropdown

Specifies the method for transferring the texture onto the destination UV map.

Choose UV Remap From Bakery to use the Bakery to generate the UV coordinate mappings from the source object to the destination object.

Or select the UV Remap From Fileoption if you want to use an import-like template to remap pre-generated textures based on UV coordinates.

When UV Remap From File is selected, import the template in the UV Remap column. For example, if you have generated the UV map beforehand, you can load it here.

   
UV Remap (when UV Remap from File is selected).   Uses an import-like template to use pre-generated textures of UV coordinate remap. For example, if you have generated the UV map beforehand, you can load it here.    

Size

dropdown

Specifies the texture resolution of the destination channel.

You can set the Size to be the Same As Source or to any other supported channel sizes, see Channels Palette.

 

The texture resolution can only be set for UV maps.

Bleed Edges dropdown Choose Yes or No to specify whether or not to bleed patch edges when applying the transfer.    
Fill Color dropdown Sets the fill color for new patches to either Transparent, Black, White, Mid-gray, Magenta, Foreground, or Background.    
button Resets the dropdown fields in the Advanced > Sampling tab to the default options.    
Ok button Accepts the channel transfer parameters and starts the transfer.    
Cancel button Cancels the channel transfer and closes the Channel Transfer dialog.