Merge Meshes

The Merge Meshes tool merges multiple mesh layers into a single procedural mesh. You can also apply Mesh Meshes to direct modeling mesh items to create a single mesh.

Courtesy William Vaughan

Use the Merge Meshes tool to:

Copy any item into a procedural layer.

For example, the source geometry can be a MeshFusion item, the procedural mesh, VDB voxels, or one of the other procedural item. Once merged, you can modify or deform the procedural result like any other procedural mesh.

Note:  The geometry type (triangles or quads) is dependent on the geometry provided by the procedural surface. No post-processing is done to clean up or modify the geometry in any way.

Use the Merge Meshes tool as a mesh operator to control which properties are merged.

For example, you can read replicator items as geometry inputs allowing replicated geometry to be manipulated using procedural modeling tools. These replicator items can be exported as a single mesh item to use in other projects.

For more information, see Using the Merge Meshes Operator

Apply the Merge Meshes operation to a group item.

For more information, see Applying Merge Meshes to a Group.

Note:  If you modify the source mesh, your changes are also applied to the target mesh. However, the changes you make to the mesh in the target layer are not carried over to the source mesh. Deleting the original mesh also removes the mesh from the target layer.

Merging Meshes

1.   On the right panel, open the Items list and select the items layers to merge.
2.   Right-click and select Merge Meshes,

The Merge Meshes dialog displays with the Transform Compensation option enabled. This option transforms the normal map values to correspond correctly with the new vertex positions in the merged mesh.

3.   Click OK.

All mesh layers in your scene are merged into the target parent mesh. No vertices are merged.

The target mesh in the 3D viewport before the Merge Meshes operation.

The target mesh in the 3D viewport after the Merge Meshes operation.

Applying UnMerge Meshes

1.   On the right panel, open the Items list.
2.   Right-click on a parent mesh item and select UnMerge Meshes.

All the separate mesh items, within a single parent mesh item, are created as individual mesh items.

Using the Merge Meshes Operator

Use the Merge Meshes mesh operation to specify which Merge Meshes Properties are merged.

You can apply Merge Meshes to:

selected items

a parent item

or

group item

1.   Open the Mesh Ops tab and click Add Operator.

Tip:  If the Mesh Ops tab is not visible on the right panel, click the More Tabs or New Tab icon and select New Tab > Data Lists > Mesh Ops.

2.   Navigate to Mesh Operations > Edit and double-click Merge Meshes.
3.   Expand the Merge Meshes operator and click (Add Source).
4.   Navigate to Modifier Mesh Operations > Existing and select the parent source mesh item.

Tip:  When specifying the (Add Source) value, you can also select Modifier Mesh OperationsNewParticles > Replicator. The replicator items are converted to geometry items and you can continue applying various procedural operations to modify each layer. Once done, right-click Merge Meshes and select Freeze and then export your selection (File > Export As...). For more information, see Replicators.

5.   In the Properties panel, on the bottom of the Mesh Ops tab, enable Merge Hierarchy.

Partial Merges

Merge Meshes can perform partial merges, allowing certain mesh elements to be skipped. This is useful when merging surfaces that contain normal maps, as the presence of the normal map is often undesirable for further edits.

In the Merge Meshes Properties tab, on the right panel, disable or enable the following channels:

Applying Merge Meshes to a Group

Once the Merge Meshes tool is applied to a group, you can later add other items to that group. The Merge Meshes tool controls all items added to a group.

Tip:  To add an item to an existing group, select it in the 3D viewport and open the Groups tab on the right panel. Right-click on the group item and select Add Item from the contextual menu. For more information, see Groups Viewport.

1.   In Model layout, open the Items tab, and select the mesh items to group.
2.   On the right panel, open the Groups tab, and click New Group.

3.   Enter a meaningful Name and click OK.
4.   Open the Mesh Ops tab , click the down arrow beside Add Item and select Mesh.

5.   Click and drag this mesh layer and move it to the top of the list.
6.   Click Add Operator, expand Mesh Operations > Edit, and double-click Merge Meshes.
7.   Expand Merge Meshes > Sources, and click (Add Sources).
8.   In the Add Operator dialog, expand Modifier Mesh OperationsExisting and double-click My_Group.

Applying Merge Meshes to Text

You can use the Index... option to specify which Text mesh items to include in a Merge Meshes operation .

Note:  For more information about the Text primitive, see Text.

1.   In Model layout, open the Mesh Ops tab, click Add Item, and double-click Locators > Mesh.
2.   On the right panel, click Add Operator, expand Mesh Operations > Create > Primitives, and double-click Text.
3.   In the Properties tab, on the bottom right panel, enter in a number into the Text field.

4.   Select the Text primitive, press W, and drag the text field into an new position along the X axis.
5.   Repeat steps 1 - 4 to add the four separate text meshes to your scene, such as 0,1,2, and 3.

Tip:   To keep organized, double-click on each mesh item in the Items list tab and type a new name.

6.   Click Add Operator, expand Mesh Operations > Edit, and double-click Merge Meshes.
7.   Expand Merge Meshes > Sources, and click (Add Sources).
8.   In the Add Operator dialog, expand Modifier Mesh OperationsExisting and select all of the mesh items you previously created.

Warning:  If you're trying to select your active mesh, Modo displays an error message.

9.   Drag-and-drop your selection onto the Merge Meshes Sources field.
10.   In the Mesh Ops tab, click the eye icon to hide the original meshes.

The merged mesh items remain displayed in the 3D viewport.

11.   Select the Merge Meshes item, and type the 0-2 value in the Index field and press return.

Note:  The mesh items are numbered based on the order they were created, starting at 0 for the first item created.

Only the first three mesh items are displayed in the viewport.

Merge Meshes Properties

Enable Toggles merged meshes off and on.

Use World Transform

When enabled, the mesh operation maintains the world space on the input layer.

Index...

Specify the geometry to merge.

Note:  The mesh items are numbered based on the order they were created, starting at 0 for the first item created.

The following are examples.

... - All mesh items are merged.

1 - Only the second Merge Meshes Source mesh item is merged.

1... - The second and remaining Merge Meshes Source mesh items are merged.

1-3 - The second, third, and forth Merge Meshes Source mesh items are merged.

Source World Transform Input items are merged using their world space.
Merge Hierarchy Input items and all child items are merged.
Polygon Tags

When enabled, merges polygon tags.

For more information, see Polygon Set Material/Part/Smoothing.

Morph Maps

When enabled, merges morph maps.

For more information, see Morph Influence.

Normal Maps

When enabled, merges normal maps.

For more information, see Vertex Normal Maps.

UV Maps

When enabled, merges UV Maps

Weight Maps

When enabled, merges Weight Maps.

Color Maps

When enabled, merges Color Maps.