Contact Support
Defining Shaders
Learn how to apply shading attributes to the 3D geometry in the scene.
Shader Tree
Learn how to apply attributes to any number of layers or items within a scene.
Nodal Shading
Learn how you can control nearly any surface attribute on a per sample basis.
Environments
Learn how you can fill your scene's background with colors, gradients and image maps.
Lights
Learn about a variety of different light types that simulate real world sources of illumination.
Volumes
Learn how to use Blobs, Sprites, Volumes, and Render Booleans.
Baking
Learn about the baking process used to pre-compute texture and lighting information.
Channel Swizzling
Learn how to assign a specific channel of RGBA to a material and set another channel to a different material from the same image.