The following options are available when working with 3D mesh items:
• Visible - sets visibility for the item itself in the 3D viewport. Default respects viewport settings, Yes sets the item as always visible, and No disables visibility entirely.
• Pivot - sets visibility for the 3D item pivot. Default respects viewport settings, Yes sets the pivot as always visible, and No disables pivot visibility entirely.
• Center - sets visibility for the 3D item center. Default respects viewport settings, Yes sets the center as always visible, and No disables center visibility entirely.
• Size - a multiplier that adjusts the display size of the item's representations for camera, light, and locator icons. This does not affect the representations of mesh layers.
• Label - typing in text for the Label displays the text positioned next to the 3D item in the viewport for easy identification. It also adds two additional properties to control the display of the label in the viewport: Show Label and Label Offset.
• Show Label - this toggle temporarily enables/disables the display of the label in the viewport without losing settings. This option is only available when a label is specified.
• Label Offset - this value specifies the distance away from the locator where the label appears. This option is only available when a label is specified.
• Bounding Box - when enabled, Mesh Items display as a simple wireframe box around the geometry's total volume, instead of displaying the geometry itself.
• Exclude from Bounding Box Threshold - when enabled, the item is not affected by the Preferences > Display > OpenGL > Bounding Box Threshold option. For more information, see Display Preferences.
• Show as Silhouette - when enabled, items draw only as a solid shape, with no interior details. For the purposes of animation, it can be beneficial to view certain elements as a silhouette to ensure that key poses are expressing certain information. This works in conjunction with the Enable Silhouette setting (described in 3D (OpenGL) Viewport) of the viewport display options, which must be enabled (the default state) for the silhouette to be visible.
Tip: The Show as Silhouette display option is only applicable to the Default viewport display mode.
• Add/Remove Draw Options - the Draw Options open/remove additional properties for adjusting how items display in the 3D viewports, when selected additional properties appear.
Note: This option does not work in the Default, Advanced, Gooch Tone Shading, Cel Shading, and Reflection viewport modes.
• Enable - toggles the display of the Draw Options without losing values.
• Draw Style - allows you to choose a specific draw style for an individual Mesh Item. The Default respects viewport settings.
• Wireframe - disabling the Wireframe checkbox disables the wireframe overlay on 3D Mesh Items.
• Smooth - disabling the Smooth checkbox disables the smoothing applied to polygon surfaces, making polygons appear faceted.
• Texture - controls the display of texture layers on a Mesh Item. Off disables texture display, Texture draws the texture without shading, which can make it easier to see a texture for painting, and Shaded Texture takes into account the shading of the surface to which the texture is applied.
• Wireframe - adjusts the draw color of the wireframe overlay of the 3D item in the 3D viewport.
• Wireframe Color - when Wireframe is set to Custom, the Wireframe Color sets the color of the wireframe.
• Fill - if Draw Style is set to Solid, this value controls the color of the 3D item's fill.
• Fill Color - when Fill Color is set to Custom, this value specifies the RGB color of the fill of the Solid in the 3D viewport.
• Add/Remove Dimensions - when this option is enabled, dimension values for the overall bounding box size appear in the viewport around the Mesh Item. An additional sub-tab shows in the Properties Panel, allowing further display customizations.
• Add/Remove Notes - when this option is enabled, you can define multiple lines of text (up to nine) that show up when the item is selected. An additional sub-tab shows in the Properties viewport, allowing further display customizations.
• Add/Remove Meter - when this option is enabled, you can display an on-screen analog-style meter graph (this looks like a speedometer) that can be rigged to show individual values in the 3D viewport. An additional sub-tab shows in the Properties viewport, allowing further display customizations.
• Add/Remove Level Bars - when this option is enabled, you can display an on-screen equalizer-type graph for visualizing multiple on-screen values. An additional sub-tab shows in the Properties viewport, allowing further display customizations.
• Add/Remove Motion Path - displays the motion path for specific items within a scene (shown below for the camera item). You can select the Add Motion Path option, revealing additional properties controlling the display of the path in the 3D GL viewport.
• Enable - provides a means to toggle the display of the path On or Off, or to have the path only visible when the item is Selected.
• Time In/Out - Time In determines the number of frames before the current time in the Timeline that are displayed by the curve, while Time Out determines the number of frames after the current time that are displayed.
• Show Frames - when enabled, this option displays the position of the element at each frame as a small dot along the path. This can be useful to see how the element moves in time, but can also get busy for some types of motion and can, therefore, be disabled.
• Show Keys - when enabled, this option displays the position of the element at each keyframe as a white dot along the path.
• Draw Scale - determines the size of the resulting motion path in the 3D viewport.