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Vertex Bevel
Vertex Bevel replaces each selected vertex with 3 vertices, which are moved away from the original position. The Roundness option generates more vertices to create a rounding effect. This tool is accessed from the Vertex tab of the Modo Tools toolbar. If you select vertices, you can also select this tool from the Geometry > Bevel menu. Unlike Polygon Bevel, only a single handle is available when beveling vertices.
Vertex Bevel can also be used on curves, except for Bezier.
The following Vertex Bevel options are available for adjusting the Vertex Bevel tool:
Vertex Bevel |
|
---|---|
Inset |
Determines the distance of the generated vertices from the original vertex location. |
Use Material |
When enabled, all new polygons created automatically are assigned a Material polygon tag. The Material name is chosen from the pop-up just beneath this control. |
Material Name |
This pop-up is only active when the Use Material flag is enabled. Use this pop-up to choose any Material names that already exist in the project. This is assigned to all polygons created by the bevel operation. |
Round Level |
Increasing this value adds additional vertices to the newly-created edges and applies a rounding effect. |
Vertex Bevel in the Procedural
Modo has a procedural Vertex Bevel mesh operation available in the Mesh Operations list. In the Model layout, you can find the stack in the lower half of the Mesh Ops tab on the right side of the interface.
Note: For information on how to use the Mesh Ops tab, see Using the Mesh Ops Tab.
You can add the tool by clicking the Add Operator button above the Mesh Operations list. Under Mesh Operations > Vertex, double-click Vertex Bevel.
You can apply the bevel to a selection by making the selection before adding the bevel operation. This adds a Select by Index to the Selection input of the bevel. Once added, the selection can be edited using the Properties panel for the Select by Index. For more information, see Procedural Selection.
You can expand the Vertex Bevel item in the list by clicking the small arrow in front of it. This reveals the inputs the operation uses. Vertex Bevel requires the following inputs:
• Selection - Allows you to select the vertices you want to bevel.
• Tool Pipe - Allows you to add falloffs and sub-tools to the operation.
Tip: To improve your modeling workflow, use the procedural modeling Delete operation. For more information, see Edit Commands - Delete/Remove. You can also use the Select by Previous Operation mesh operation. For more information, see Procedural Selection
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