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Blow
The Blow styling brush pushes the fur away from the brush, like a hair dryer would. The direction of the blowing action moves away from your viewpoint into the current viewport. The Fur brush works with the Customizing Paint Tools to further customize how the Blow brush styles the fur. The Blow tool can be found in the Hair Tools sub-tab of the Paint layout's toolbox. When selected, the following attributes display in the Properties panel.
|
|
On the left, a group of guides, on the right the Blow tool applied |
Option |
Description |
---|---|
Offset Amount |
The Offset Amount value determines the strength of the brush stroke. Higher values have a greater influence over the fibers than lower values. |
Edit Fur Map |
You can style fur by way of a Fur Vector Map, providing a means to control combing direction and length with an image map, producing very detailed results. All that is necessary is a Fur Layer in the Shader Tree and a Floating Point image (such as EXR) with the layer effect set to Fur Vector. Generally, the fur styling tools are meant to edit Guides, in order to edit the associated fur map, you need to enable the Edit Fur Map option. |
Screen Brush |
The Screen Brush option, enabled by default, affects all vertices under the brush tips circle, regardless of their distance. When the option is disabled, only vertices that are within the 3D sphere of influence around the brushes tip are affected. |
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