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Export UVs to SVG
With the Export UVs to SVG command, you can export a UV Map to an external application for additional processing in the resolution-independent .svg vector format. The .svg file is useful as a reference point when you open it in an image-editing application (such as Adobe Photoshop) to create bitmap textures.
To use this command, follow these steps:
1. | Below the menu bar, click the UV layout on the switcher bar. |
2. | On the right panel, in the Lists > UV Maps tab, select the target UV Map. |
3. | In the menu bar, click Texture > Export UVs to SVG. |
An OS-specific file browser opens.
4. | Specify a file name, the location to save the file, and click Save. |
The Export UVs to SVG dialog opens.
Export UVs to SVG |
|
File Name |
Specifies the path and name of the SVG file. |
Line Width |
Sets the line width for drawing polygon edges. |
Grey Level |
Sets the gray level for drawing polygon edges. 0 is white, 1 is black. |
UDIM Mode |
Allows you to choose how to export UDIM tiles: • Ignore - Ignores UDIMs. This exports all UVs, but the SVG view box is set to show only UVs in the 0-1 range. • Layer - Stacks the UDIM tiles (as specified by Min. UDIM and Max. UDIM) in separate SVG layers, each within the 0-1 range. The SVG view box shows only the 0-1 range. • Tile - Tiles the UDIMs (as specified by Min. UDIM and Max. UDIM) and sets the SVG view box to show the entire range. |
Min. UDIM |
Allows you to specify the minimum UDIM value. The first UDIM tile is included in the file export. This represents lower-left corner of the export region. This option is ignored if UDIM Mode is set to Ignore. |
Max. UDIM |
Allows you to specify the maximum UDIM value. The last UDIM tile is included in the file export. This represents the upper-right corner of the export region. This option is ignored if UDIM Mode is set to Ignore. |
Bounds Size |
Allows you to set a unit value for the output to determine how big the 0 - 1 UV space is in the SVG output. Specifying this option provides better control over the real-world size of the SVG output. This can be helpful for creating templates to use as UV-based textures in external applications and for applications such as packaging or shoe creation, where a pattern with accurate real-world dimensions must be created from a mesh UV Map. |
Units |
Allows you to specify the units used for the SVG output. The following options are available: • None - No units are specified. SVG treats this the same as Pixels. • Pixels - Pixels are determined by the importing app. For example, Adobe Illustrator makes this equivalent to Points. • Points - Standard typographic points, 1/72 of an inch. • Millimeters - Unit of length in the metric system (mm). • Centimeters - Unit if length in the metric system (cm). • Inches - Unit of length in the (British) imperial system (in). • Picas - Obscure typographic standard, 1/6 of an inch or 12 Points. |
5. | Edit the settings you need and click OK. |
Modo exports your UV Map to .svg format.
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