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Select Error UVs
The Select Error UVs tool is useful for detecting polygon errors in UV maps . This tool provides a number of options to assist you in locating these errors.
You can access this tool in the UVEdit layout from the following locations:
• In the Toolbar, open the UV sub-tab, expand Utilities, and click Select Error UVs.
• In the Texture menu, click UV Operators > Select Error UVs.
Once activated, the Select Error UVs dialog displays.
Select Error UVs Options
The following options are available:
Option |
Description |
UV Map |
Selects the UV map to locate overlapping polygons. |
Cross Intersection |
Selects the UV polygons overlapping or intersecting with other UVs. |
Self Intersection |
Detects twisted UV polygons that intersect themselves, which looks like a bow tie shape. |
Flipped |
The Flipped option refers to the direction in which UV texture coordinates are stored on the surface mesh for a particular face. This direction can be either clockwise or counter-clockwise. Selecting this option detects and selects the UV polygons using the clockwise order. Once found, you can repair selected flipped UVs using the Flip UV tools on the toolbar.
|
Stacked |
Selects identical UV polygons which are located at the same location in UV space. Click the image below to view an animation. |
Crossing UDIM Borders |
Detects UVs crossing UDIM borders. Click the image below to view an animation. |
Zero Area |
Selects shrunken polygons in the UV space. These are shrunken to the line or point with a zero area size. Click on the image below to view an animation. |
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