UV to Weight

Use the Vertex Map > UV to Weight tool to convert a UV map to a weight map.

For more information, see Working with Weight Maps.

Before

After - displaying the weight map in 3D viewport

1.   Download our example scenes and open sping-uv_weight.lxo.
1.   In the Setup layout, open the Items list on the right panel, and select the Mesh item.
2.   In the 3D viewport, set the viewport style to Vertex Map.

3.   On the right panel, under the Items list, open the Lists tab, and expand the Weight Maps item.

Only the B-Spline and Subdivision weight maps are displayed.

4.   In the Lists tab, expand UV Maps, and select Texture.
5.   On the menu bar, click Vertex Map > UV to Weight > UV U to Weight.

The spring model displays red markings for the applied weight map along the U direction. In the Lists tab, under Weight Maps, a new Texture2Weight item is listed.

6.   On the Lists tab, under Weight Maps, right-click Texture2Weight and select Delete.
7.   On the menu bar, click UV to Weight > UV V to Weight.