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Shading and Lighting
Learn how to apply shading attributes to the 3D geometry in the scene.
Learn how to apply attributes to any number of layers or items within a scene.
Learn how you can control nearly any surface attribute on a per sample basis.
Learn how you can fill your scene's background with colors, gradients and image maps.
Learn about a variety of different light types that simulate real world sources of illumination.
Learn how to use Blobs, Sprites, Volumes, and Render Booleans.
Learn about the baking process used to pre-compute texture and lighting information.
Learn how to assign a specific channel of RGBA to a material and set another channel to a different material from the same image.
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